mirror of
https://github.com/Relintai/material-maker.git
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55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
{
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"name": "beehive",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"sx": 4,
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"sy": 4
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},
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"shader_model": {
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"code": "vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757);\nvec4 $(name_uv)_center = beehive_center($(name_uv)_uv);",
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"global": "float beehive_dist(vec2 p){\n\tvec2 s = vec2(1.0, 1.73205080757);\n p = abs(p);\n return max(dot(p, s*.5), p.x);\n}\n\nvec4 beehive_center(vec2 p) {\n\tvec2 s = vec2(1.0, 1.73205080757);\n vec4 hC = floor(vec4(p, p - vec2(.5, 1))/vec4(s,s)) + .5;\n vec4 h = vec4(p - hC.xy*s, p - (hC.zw + .5)*s);\n return dot(h.xy, h.xy)<dot(h.zw, h.zw) ? vec4(h.xy, hC.xy) : vec4(h.zw, hC.zw + 9.73);\n}\n",
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"inputs": [
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],
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"instance": "",
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"name": "Beehive",
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"outputs": [
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{
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"f": "1.0-2.0*beehive_dist($(name_uv)_center.xy)",
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"type": "f"
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},
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{
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"rgb": "rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)))",
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"type": "rgb"
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},
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{
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"rgb": "vec3(vec2(0.5)+$(name_uv)_center.xy, 0.0)",
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"type": "rgb"
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}
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],
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"parameters": [
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{
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"default": 2,
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"label": "Size X",
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"max": 64,
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"min": 1,
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"name": "sx",
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"step": 1,
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"type": "float"
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},
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{
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"default": 2,
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"label": "Size Y",
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"max": 64,
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"min": 1,
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"name": "sy",
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"step": 1,
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"type": "float"
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}
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]
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},
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"type": "shader"
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} |