material-maker/addons/material_maker/nodes/beehive.mmg

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{
"name": "beehive",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"sx": 4,
"sy": 4
},
"shader_model": {
"code": "vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757);\nvec4 $(name_uv)_center = beehive_center($(name_uv)_uv);",
"global": "float beehive_dist(vec2 p){\n\tvec2 s = vec2(1.0, 1.73205080757);\n p = abs(p);\n return max(dot(p, s*.5), p.x);\n}\n\nvec4 beehive_center(vec2 p) {\n\tvec2 s = vec2(1.0, 1.73205080757);\n vec4 hC = floor(vec4(p, p - vec2(.5, 1))/vec4(s,s)) + .5;\n vec4 h = vec4(p - hC.xy*s, p - (hC.zw + .5)*s);\n return dot(h.xy, h.xy)<dot(h.zw, h.zw) ? vec4(h.xy, hC.xy) : vec4(h.zw, hC.zw + 9.73);\n}\n",
"inputs": [
],
"instance": "",
"name": "Beehive",
"outputs": [
{
"f": "1.0-2.0*beehive_dist($(name_uv)_center.xy)",
"type": "f"
},
{
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"rgb": "rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)))",
"type": "rgb"
},
{
"rgb": "vec3(vec2(0.5)+$(name_uv)_center.xy, 0.0)",
"type": "rgb"
}
],
"parameters": [
{
"default": 2,
"label": "Size X",
"max": 64,
"min": 1,
"name": "sx",
"step": 1,
"type": "float"
},
{
"default": 2,
"label": "Size Y",
"max": 64,
"min": 1,
"name": "sy",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
}