mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
ee0bc96f30
Updated all nodes so parameters are located in a "parameters" variable. Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far. Wrote json files for bricks and noise nodes. Started preparing a custom node.
96 lines
2.5 KiB
GDScript
96 lines
2.5 KiB
GDScript
tool
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extends "res://addons/material_maker/widgets/linked_widgets/linked_control_base.gd"
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var control = null
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func add_linked(node, widget):
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if linked_widgets.empty():
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control = null
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var type
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if widget is SpinBox:
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control = SpinBox.new()
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type = "SpinBox"
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elif widget is ColorPickerButton:
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control = ColorPickerButton.new()
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type = "ColorPickerButton"
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elif widget is Control && widget.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
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control = preload("res://addons/material_maker/widgets/gradient_editor.tscn").instance()
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type = "GradientEditor"
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elif widget is HSlider:
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control = HSlider.new()
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type = "HSlider"
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elif widget is OptionButton:
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control = OptionButton.new()
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type = "OptionButton"
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for i in range(widget.get_item_count()):
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control.add_item(widget.get_item_text(i), widget.get_item_id(i))
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if control != null:
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add_child(control)
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mirror(control, widget, type)
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control.connect("mouse_entered", self, "_on_mouse_entered")
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control.connect("mouse_exited", self, "_on_mouse_exited")
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control.connect(WIDGETS[type].sig, self, WIDGETS[type].sig_handler)
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else:
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if !can_link_to(widget):
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return
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linked_widgets.append({ node=node, widget=widget })
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func can_link_to(c):
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if c == null:
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return false
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var widget_type = get_widget_type(c)
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if control == null:
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return widget_type != null
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elif widget_type != get_widget_type(control):
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return false
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else:
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for l in linked_widgets:
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if l.widget == c:
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return false
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var winfo = WIDGETS[widget_type]
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for a in winfo.attrs:
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if c.get(a) != control.get(a):
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return false
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return true
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func mirror(to, from, type):
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var winfo = WIDGETS[type]
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for a in winfo.attrs:
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to.set(a, from.get(a))
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to.set(winfo.value_attr, from.get(winfo.value_attr))
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func update_shaders():
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var graph_edit = get_parent()
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while !(graph_edit is GraphEdit):
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graph_edit = graph_edit.get_parent()
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graph_edit.send_changed_signal()
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func _on_value_changed(v):
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for l in linked_widgets:
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l.widget.value = v
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l.node.parameters[l.widget.name] = v
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update_shaders()
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func _on_color_changed(c):
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for l in linked_widgets:
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l.widget.color = c
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l.node.parameters[l.widget.name] = c
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update_shaders()
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func _on_item_selected(i):
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for l in linked_widgets:
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l.widget.selected = i
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l.node.parameters[l.widget.name] = i
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update_shaders()
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func _on_gradient_updated(g):
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for l in linked_widgets:
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l.widget.value = g
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l.node.parameters[l.widget.name] = g
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update_shaders()
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func serialize():
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var data = .serialize()
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data.type = "linked_control"
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return data
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