mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
ee0bc96f30
Updated all nodes so parameters are located in a "parameters" variable. Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far. Wrote json files for bricks and noise nodes. Started preparing a custom node.
130 lines
3.7 KiB
GDScript
130 lines
3.7 KiB
GDScript
tool
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extends "res://addons/material_maker/widgets/linked_widgets/linked_control_base.gd"
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var configurations = {}
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var current = null
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onready var button = null
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const Types = preload("res://addons/material_maker/types/types.gd")
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func _ready():
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update_options()
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func update_options():
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# Seems "clear" might cause crashes, so we create a new button...
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if button != null:
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button.hide()
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button.queue_free()
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button = OptionButton.new()
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button.connect("item_selected", self, "_on_item_selected")
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button.connect("mouse_entered", self, "_on_mouse_entered")
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button.connect("mouse_exited", self, "_on_mouse_exited")
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add_child(button)
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# Create list of configurations
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var keys = configurations.keys()
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keys.sort()
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# if no configuration is selected, select the first one
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if current == null and !keys.empty():
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current = keys[0]
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for c in keys:
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button.add_item(c)
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button.add_separator()
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button.add_item("<add configuration>")
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if current != null:
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button.add_separator()
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button.add_item("<update "+current+">")
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button.add_item("<remove "+current+">")
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for i in range(button.get_item_count()):
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if button.get_item_text(i) == current:
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button.selected = i
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break
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func add_linked(node, widget):
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linked_widgets.append({ node=node, widget=widget })
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func duplicate_value(value):
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if typeof(value) == TYPE_OBJECT and value.has_method("duplicate"):
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value = value.duplicate()
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return value
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func apply_configuration(c):
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for w in configurations[c]:
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var value = duplicate_value(w.value)
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w.widget.set(WIDGETS[get_widget_type(w.widget)].value_attr, value)
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w.node.parameters[w.widget.name] = value
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var graph_node = get_parent()
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while !(graph_node is GraphNode):
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graph_node = graph_node.get_parent()
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graph_node.update_shaders()
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func do_update_configuration(name):
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var configuration = []
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for w in linked_widgets:
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configuration.append({ node=w.node, widget=w.widget, value=duplicate_value(w.node.parameters[w.widget.name]) })
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configurations[name] = configuration
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current = name
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update_options()
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func update_configuration():
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var dialog = preload("res://addons/material_maker/widgets/line_dialog.tscn").instance()
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add_child(dialog)
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dialog.set_texts("Configuration", "Enter a name for the new configuration")
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dialog.connect("ok", self, "do_update_configuration", [])
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dialog.popup_centered()
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func _on_item_selected(ID):
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var count = configurations.keys().size()
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if ID >= 0 && ID < count:
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current = button.get_item_text(ID)
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update_options()
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apply_configuration(current)
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elif ID == count+1:
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button.selected = 0
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update_configuration()
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elif ID == count+3:
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do_update_configuration(current)
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else:
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configurations.erase(current)
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current = null
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update_options()
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func serialize():
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var data = .serialize()
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data.type = "config_control"
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var data_configurations = {}
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var keys = configurations.keys()
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for k in keys:
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var c = configurations[k]
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var data_configuration = []
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for e in c:
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data_configuration.append({ node=e.node.name, widget=e.widget.name, value=Types.serialize_value(e.value) })
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data_configurations[k] = data_configuration
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data.configurations = data_configurations
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return data
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func deserialize(data):
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.deserialize(data)
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graph_edit = get_parent()
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while graph_edit != null && !(graph_edit is GraphEdit):
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graph_edit = graph_edit.get_parent()
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if graph_edit == null:
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return
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var keys = data.configurations.keys()
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for k in keys:
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var c = data.configurations[k]
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var configuration = []
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for e in c:
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var node = graph_edit.get_node(e.node)
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var widget = null
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for w in node.property_widgets:
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if w.name == e.widget:
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widget = w
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break
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configuration.append({ node=node, widget=widget, value=Types.deserialize_value(e.value) })
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configurations[k] = configuration
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update_options()
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