material-maker/addons/material_maker/widgets/linked_widgets/config_control.gd
RodZill4 ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00

130 lines
3.7 KiB
GDScript

tool
extends "res://addons/material_maker/widgets/linked_widgets/linked_control_base.gd"
var configurations = {}
var current = null
onready var button = null
const Types = preload("res://addons/material_maker/types/types.gd")
func _ready():
update_options()
func update_options():
# Seems "clear" might cause crashes, so we create a new button...
if button != null:
button.hide()
button.queue_free()
button = OptionButton.new()
button.connect("item_selected", self, "_on_item_selected")
button.connect("mouse_entered", self, "_on_mouse_entered")
button.connect("mouse_exited", self, "_on_mouse_exited")
add_child(button)
# Create list of configurations
var keys = configurations.keys()
keys.sort()
# if no configuration is selected, select the first one
if current == null and !keys.empty():
current = keys[0]
for c in keys:
button.add_item(c)
button.add_separator()
button.add_item("<add configuration>")
if current != null:
button.add_separator()
button.add_item("<update "+current+">")
button.add_item("<remove "+current+">")
for i in range(button.get_item_count()):
if button.get_item_text(i) == current:
button.selected = i
break
func add_linked(node, widget):
linked_widgets.append({ node=node, widget=widget })
func duplicate_value(value):
if typeof(value) == TYPE_OBJECT and value.has_method("duplicate"):
value = value.duplicate()
return value
func apply_configuration(c):
for w in configurations[c]:
var value = duplicate_value(w.value)
w.widget.set(WIDGETS[get_widget_type(w.widget)].value_attr, value)
w.node.parameters[w.widget.name] = value
var graph_node = get_parent()
while !(graph_node is GraphNode):
graph_node = graph_node.get_parent()
graph_node.update_shaders()
func do_update_configuration(name):
var configuration = []
for w in linked_widgets:
configuration.append({ node=w.node, widget=w.widget, value=duplicate_value(w.node.parameters[w.widget.name]) })
configurations[name] = configuration
current = name
update_options()
func update_configuration():
var dialog = preload("res://addons/material_maker/widgets/line_dialog.tscn").instance()
add_child(dialog)
dialog.set_texts("Configuration", "Enter a name for the new configuration")
dialog.connect("ok", self, "do_update_configuration", [])
dialog.popup_centered()
func _on_item_selected(ID):
var count = configurations.keys().size()
if ID >= 0 && ID < count:
current = button.get_item_text(ID)
update_options()
apply_configuration(current)
elif ID == count+1:
button.selected = 0
update_configuration()
elif ID == count+3:
do_update_configuration(current)
else:
configurations.erase(current)
current = null
update_options()
func serialize():
var data = .serialize()
data.type = "config_control"
var data_configurations = {}
var keys = configurations.keys()
for k in keys:
var c = configurations[k]
var data_configuration = []
for e in c:
data_configuration.append({ node=e.node.name, widget=e.widget.name, value=Types.serialize_value(e.value) })
data_configurations[k] = data_configuration
data.configurations = data_configurations
return data
func deserialize(data):
.deserialize(data)
graph_edit = get_parent()
while graph_edit != null && !(graph_edit is GraphEdit):
graph_edit = graph_edit.get_parent()
if graph_edit == null:
return
var keys = data.configurations.keys()
for k in keys:
var c = data.configurations[k]
var configuration = []
for e in c:
var node = graph_edit.get_node(e.node)
var widget = null
for w in node.property_widgets:
if w.name == e.widget:
widget = w
break
configuration.append({ node=node, widget=widget, value=Types.deserialize_value(e.value) })
configurations[k] = configuration
update_options()