mirror of
https://github.com/Relintai/material-maker.git
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51 lines
1.0 KiB
GDScript
51 lines
1.0 KiB
GDScript
tool
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extends MMGenBase
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class_name MMGenIOs
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"""
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IOs just forward their inputs to their outputs and are used to specify graph interfaces
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"""
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var mask : int = 3
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var ports : Array = []
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func _ready():
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if !parameters.has("size"):
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parameters.size = 4
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func get_type():
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return "buffer"
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func get_type_name():
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match mask:
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1: return "Inputs"
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2: return "Output"
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_: return "IOs"
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return "Buffer"
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func get_input_defs():
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var rv : Array = []
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if mask != 2:
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func get_output_defs():
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var rv : Array = []
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if mask != 2:
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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print("Getting shader code from ios")
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if mask != 2:
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var source = get_source(output_index)
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if source != null:
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return source.generator._get_shader_code(uv, source.output_index, context)
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return { defs="", code="", textures={} }
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func _serialize(data):
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data.type = "buffer"
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return data
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