A procedural textures addon for Godot
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RodZill4 95a737029a Started adding the "remote node"
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.

Added new "mosaic" example
2018-09-08 12:25:28 +02:00
addons/material_maker Started adding the "remote node" 2018-09-08 12:25:28 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
export_presets.cfg Cleanup and renaming 2018-09-03 21:35:44 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot Cleanup and renaming 2018-09-03 21:35:44 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot