mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
4c75ca8565
Added blend modes (Dissolve, Multiply, Screen, Overlay, Hard Light, Soft Light). Fixed color popup position in the GradientEditor. Fixed initial panoram shown in preview.
724 lines
19 KiB
Plaintext
724 lines
19 KiB
Plaintext
[gd_scene load_steps=19 format=2]
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[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
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[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
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[ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=4]
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[ext_resource path="res://addons/procedural_material/panoramas/night.hdr" type="Texture" id=5]
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[sub_resource type="Animation" id=1]
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length = 1.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("MaterialPreview/Objects:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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[sub_resource type="CubeMesh" id=2]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 2, 2, 2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="Shader" id=3]
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code = "shader_type spatial;
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void fragment() {
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ALBEDO=vec3(0.5);
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}
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"
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[sub_resource type="ShaderMaterial" id=4]
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render_priority = 0
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shader = SubResource( 3 )
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[sub_resource type="CylinderMesh" id=5]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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top_radius = 1.0
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bottom_radius = 1.0
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height = 2.0
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radial_segments = 64
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rings = 4
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[sub_resource type="PanoramaSky" id=6]
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radiance_size = 2
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panorama = ExtResource( 5 )
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[sub_resource type="Environment" id=7]
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background_mode = 2
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background_sky = SubResource( 6 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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_sections_unfolded = [ "Background" ]
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[sub_resource type="Shader" id=8]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR = vec4(1.0);
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}
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"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="ShaderMaterial" id=9]
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render_priority = 0
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shader = SubResource( 8 )
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[sub_resource type="Animation" id=10]
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resource_name = "maximize"
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length = 0.2
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("SelectedPreview:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 2, 194 ), Vector2( 2, 2 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("SelectedPreview:rect_size")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 64, 64 ), Vector2( 256, 256 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("MaterialPreview:render_target_update_mode")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.2 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=11]
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resource_name = "minimize"
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length = 0.2
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("SelectedPreview:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 2, 2 ), Vector2( 2, 194 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("SelectedPreview:rect_size")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 256, 256 ), Vector2( 64, 64 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("MaterialPreview:render_target_update_mode")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 3 ]
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}
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[sub_resource type="Shader" id=12]
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code = "shader_type canvas_item;
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float rand(vec2 x) {
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return fract(sin(dot(x, vec2(13.9898, 8.141))) * 43758.5453);
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}
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vec2 rand2(vec2 x) {
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return fract(sin(vec2(dot(x, vec2(13.9898, 8.141)),
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dot(x, vec2(3.4562, 17.398)))) * 43758.5453);
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}
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vec3 rand3(vec2 x) {
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return fract(sin(vec3(dot(x, vec2(13.9898, 8.141)),
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dot(x, vec2(3.4562, 17.398)),
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dot(x, vec2(13.254, 5.867)))) * 43758.5453);
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}
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float sine(vec2 uv, float count, float sharpness) {
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return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
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}
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vec2 transform(vec2 uv, float rotate, float scale) {
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vec2 rv;
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uv -= vec2(0.5);
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rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
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rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
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rv /= scale;
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rv += vec2(0.5);
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return rv;
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}
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float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
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mortar /= max(count.x, count.y);
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bevel /= max(count.x, count.y);
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float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
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float slope_x = 1.0/(bevel*count.x);
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float off = 0.5*mortar/bevel;
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float f1 = fract_x*slope_x-off;
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float f2 = (1.0-fract_x)*slope_x-off;
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float fract_y = fract(uv.y*count.y);
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float slope_y = 1.0/(bevel*count.y);
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float f3 = fract_y*slope_y-off;
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float f4 = (1.0-fract_y)*slope_y-off;
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return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
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}
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float colored_bricks(vec2 uv, vec2 count, float offset) {
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float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
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float y = floor(uv.y*count.y);
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return fract(x/3.0+y/7.0);
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}
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float perlin(vec2 uv, vec2 size, int iterations, float persistence) {
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float rv = 0.0;
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float coef = 1.0;
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float acc = 0.0;
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for (int i = 0; i < iterations; ++i) {
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vec2 step = vec2(1.0)/size;
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float f0 = rand(floor(fract(uv)*size));
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float f1 = rand(floor(fract(uv+vec2(step.x, 0.0))*size));
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float f2 = rand(floor(fract(uv+vec2(0.0, step.y))*size));
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float f3 = rand(floor(fract(uv+vec2(step.x, step.y))*size));
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vec2 mixval = fract(uv*size);
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mixval = 0.5*(1.0-cos(3.1415928*mixval));
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rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);
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acc += coef;
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size *= 2.0;
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coef *= persistence;
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}
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return rv / acc;
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}
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vec2 voronoi(vec2 uv, vec2 size, float intensity) {
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uv *= size;
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float rv = 10.0;
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vec2 point;
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vec2 p0 = floor(uv);
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for (int dx = -1; dx < 2; ++dx) {
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for (int dy = -1; dy < 2; ++dy) {
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vec2 p = p0+vec2(float(dx), float(dy));
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p += rand2(mod(p, size));
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float l = length((uv - p) / size);
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l *= l;
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if (rv > l) {
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rv = l;
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point = p;
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}
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}
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}
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return vec2(rand(point), rv*length(size)*intensity);
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}
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float Perlin_f(vec2 uv) { return perlin(uv, vec2(4, 4), 6, 0.35); }
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float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.6); }
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vec3 Colorize3_gradient(float x) {
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if (x < 0.000000000) {
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return vec3(0.000000000,0.000000000,0.000000000);
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} else if (x < 0.081818182) {
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return vec3(0.000000000,0.000000000,0.000000000)+x*vec3(12.222222328,12.222222328,12.222222328);
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}
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return vec3(1.000000000,1.000000000,1.000000000);
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}
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void fragment() {
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float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
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float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
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float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
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float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
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vec2 Warp_0_uv = UV+0.300000012*vec2((Perlin_0_f)-(Perlin_1_f), (Perlin_2_f)-(Perlin_3_f));
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float Bricks_0_f = Bricks_f(Warp_0_uv);
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vec3 Warp_0_rgb = vec3(Bricks_0_f);
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float Warp_0_f = dot(vec3(Bricks_0_f), vec3(1.0))/3.0;
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vec3 Colorize3_0_rgb = Colorize3_gradient(dot(Warp_0_rgb, vec3(1.0))/3.0);
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COLOR = vec4(Colorize3_0_rgb, 1.0);
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}
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"
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|
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[sub_resource type="ShaderMaterial" id=13]
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render_priority = 0
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shader = SubResource( 12 )
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|
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[node name="ProceduralMaterialEditor" type="MarginContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
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rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
custom_constants/margin_left = 0
|
|
script = ExtResource( 1 )
|
|
|
|
[node name="GraphEdit" type="GraphEdit" parent="." index="0"]
|
|
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_right = 1024.0
|
|
margin_bottom = 600.0
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = true
|
|
focus_mode = 2
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
right_disconnects = true
|
|
scroll_offset = Vector2( 0, 0 )
|
|
snap_distance = 20
|
|
use_snap = false
|
|
zoom = 1.0
|
|
script = ExtResource( 2 )
|
|
_sections_unfolded = [ "Mouse" ]
|
|
|
|
[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
|
|
|
|
margin_right = 111.0
|
|
margin_bottom = 58.0
|
|
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot" ]
|
|
|
|
[node name="Timer" type="Timer" parent="GraphEdit" index="1"]
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|
|
|
process_mode = 1
|
|
wait_time = 0.25
|
|
one_shot = true
|
|
autostart = false
|
|
|
|
[node name="TexturePreview" type="ColorRect" parent="." index="1"]
|
|
|
|
visible = false
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_right = 1024.0
|
|
margin_bottom = 600.0
|
|
rect_min_size = Vector2( 256, 256 )
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
color = Color( 1, 1, 1, 1 )
|
|
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
|
|
|
|
[node name="Preview" type="Container" parent="." index="2"]
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|
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_right = 1024.0
|
|
margin_bottom = 600.0
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 2
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
_sections_unfolded = [ "Mouse" ]
|
|
|
|
[node name="Preview" type="ViewportContainer" parent="Preview" index="0"]
|
|
|
|
anchor_left = 1.0
|
|
anchor_top = 0.0
|
|
anchor_right = 1.0
|
|
anchor_bottom = 0.0
|
|
margin_left = -274.0
|
|
margin_top = 3.0
|
|
margin_right = -14.0
|
|
margin_bottom = 263.0
|
|
rect_min_size = Vector2( 260, 260 )
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 2
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
stretch = false
|
|
stretch_shrink = 1
|
|
script = ExtResource( 4 )
|
|
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect" ]
|
|
|
|
[node name="ObjectRotate" type="AnimationPlayer" parent="Preview/Preview" index="0"]
|
|
|
|
root_node = NodePath("..")
|
|
autoplay = "rotate"
|
|
playback_process_mode = 1
|
|
playback_default_blend_time = 0.0
|
|
playback_speed = 0.1
|
|
anims/rotate = SubResource( 1 )
|
|
blend_times = [ ]
|
|
_sections_unfolded = [ "Playback Options" ]
|
|
|
|
[node name="MaterialPreview" type="Viewport" parent="Preview/Preview" index="1"]
|
|
|
|
arvr = false
|
|
size = Vector2( 260, 260 )
|
|
own_world = true
|
|
world = null
|
|
transparent_bg = false
|
|
msaa = 0
|
|
hdr = true
|
|
disable_3d = false
|
|
usage = 2
|
|
debug_draw = 0
|
|
render_target_v_flip = false
|
|
render_target_clear_mode = 1
|
|
render_target_update_mode = 3
|
|
audio_listener_enable_2d = false
|
|
audio_listener_enable_3d = false
|
|
physics_object_picking = false
|
|
gui_disable_input = false
|
|
gui_snap_controls_to_pixels = true
|
|
shadow_atlas_size = 0
|
|
shadow_atlas_quad_0 = 2
|
|
shadow_atlas_quad_1 = 2
|
|
shadow_atlas_quad_2 = 3
|
|
shadow_atlas_quad_3 = 4
|
|
_sections_unfolded = [ "GUI", "Render Target" ]
|
|
|
|
[node name="Objects" type="Spatial" parent="Preview/Preview/MaterialPreview" index="0"]
|
|
|
|
transform = Transform( 0.277021, 0, -0.960862, 0, 1, 0, 0.960862, 0, 0.277021, 0, 0, 0 )
|
|
_sections_unfolded = [ "Transform" ]
|
|
|
|
[node name="Cube" type="MeshInstance" parent="Preview/Preview/MaterialPreview/Objects" index="0"]
|
|
|
|
layers = 1
|
|
material_override = null
|
|
cast_shadow = 1
|
|
extra_cull_margin = 0.0
|
|
use_in_baked_light = false
|
|
lod_min_distance = 0.0
|
|
lod_min_hysteresis = 0.0
|
|
lod_max_distance = 0.0
|
|
lod_max_hysteresis = 0.0
|
|
mesh = SubResource( 2 )
|
|
skeleton = NodePath("..")
|
|
material/0 = SubResource( 4 )
|
|
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
|
|
|
[node name="Cylinder" type="MeshInstance" parent="Preview/Preview/MaterialPreview/Objects" index="1"]
|
|
|
|
visible = false
|
|
layers = 1
|
|
material_override = null
|
|
cast_shadow = 1
|
|
extra_cull_margin = 0.0
|
|
use_in_baked_light = false
|
|
lod_min_distance = 0.0
|
|
lod_min_hysteresis = 0.0
|
|
lod_max_distance = 0.0
|
|
lod_max_hysteresis = 0.0
|
|
mesh = SubResource( 5 )
|
|
skeleton = NodePath("..")
|
|
material/0 = SubResource( 4 )
|
|
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
|
|
|
[node name="OmniLight" type="OmniLight" parent="Preview/Preview/MaterialPreview" index="1"]
|
|
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 )
|
|
layers = 1
|
|
light_color = Color( 1, 1, 1, 1 )
|
|
light_energy = 1.0
|
|
light_indirect_energy = 1.0
|
|
light_negative = false
|
|
light_specular = 0.5
|
|
light_bake_mode = 1
|
|
light_cull_mask = -1
|
|
shadow_enabled = false
|
|
shadow_color = Color( 0, 0, 0, 1 )
|
|
shadow_bias = 0.15
|
|
shadow_contact = 0.0
|
|
shadow_reverse_cull_face = false
|
|
editor_only = false
|
|
omni_range = 6.46518
|
|
omni_attenuation = 1.0
|
|
omni_shadow_mode = 1
|
|
omni_shadow_detail = 1
|
|
_sections_unfolded = [ "Shadow" ]
|
|
|
|
[node name="Camera" type="Camera" parent="Preview/Preview/MaterialPreview" index="2"]
|
|
|
|
transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 )
|
|
keep_aspect = 1
|
|
cull_mask = 1048575
|
|
environment = SubResource( 7 )
|
|
h_offset = 0.0
|
|
v_offset = 0.0
|
|
doppler_tracking = 0
|
|
projection = 0
|
|
current = true
|
|
fov = 70.0
|
|
size = 1.0
|
|
near = 0.05
|
|
far = 100.0
|
|
_sections_unfolded = [ "Transform" ]
|
|
|
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="Preview/Preview/MaterialPreview" index="3"]
|
|
|
|
environment = SubResource( 7 )
|
|
|
|
[node name="Environment" type="OptionButton" parent="Preview/Preview" index="2"]
|
|
|
|
anchor_left = 1.0
|
|
anchor_top = 0.0
|
|
anchor_right = 1.0
|
|
anchor_bottom = 0.0
|
|
margin_left = -112.0
|
|
margin_top = 2.0
|
|
margin_right = -2.0
|
|
margin_bottom = 22.0
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
focus_mode = 2
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
toggle_mode = false
|
|
action_mode = 0
|
|
enabled_focus_mode = 2
|
|
shortcut = null
|
|
group = null
|
|
text = "Park"
|
|
flat = false
|
|
align = 0
|
|
items = [ "Experiment", null, false, -1, null, "Lobby", null, false, -1, null, "Night", null, false, -1, null, "Park", null, false, -1, null, "Schelde", null, false, -1, null ]
|
|
selected = 3
|
|
|
|
[node name="SelectedPreview" type="ColorRect" parent="Preview/Preview" index="3"]
|
|
|
|
material = SubResource( 9 )
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_left = 2.0
|
|
margin_top = 194.0
|
|
margin_right = 66.0
|
|
margin_bottom = 258.0
|
|
rect_min_size = Vector2( 64, 64 )
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 8
|
|
size_flags_vertical = 0
|
|
color = Color( 1, 1, 1, 1 )
|
|
_sections_unfolded = [ "Material", "Mouse" ]
|
|
|
|
[node name="SelectedPreviewAnimation" type="AnimationPlayer" parent="Preview/Preview" index="4"]
|
|
|
|
root_node = NodePath("..")
|
|
autoplay = ""
|
|
playback_process_mode = 1
|
|
playback_default_blend_time = 0.0
|
|
playback_speed = 1.0
|
|
anims/maximize = SubResource( 10 )
|
|
anims/minimize = SubResource( 11 )
|
|
blend_times = [ ]
|
|
|
|
[node name="SaveViewport" type="Viewport" parent="." index="3"]
|
|
|
|
arvr = false
|
|
size = Vector2( 0, 0 )
|
|
own_world = true
|
|
world = null
|
|
transparent_bg = false
|
|
msaa = 0
|
|
hdr = true
|
|
disable_3d = false
|
|
usage = 2
|
|
debug_draw = 0
|
|
render_target_v_flip = true
|
|
render_target_clear_mode = 0
|
|
render_target_update_mode = 1
|
|
audio_listener_enable_2d = false
|
|
audio_listener_enable_3d = false
|
|
physics_object_picking = false
|
|
gui_disable_input = true
|
|
gui_snap_controls_to_pixels = true
|
|
shadow_atlas_size = 0
|
|
shadow_atlas_quad_0 = 2
|
|
shadow_atlas_quad_1 = 2
|
|
shadow_atlas_quad_2 = 3
|
|
shadow_atlas_quad_3 = 4
|
|
_sections_unfolded = [ "GUI", "Render Target" ]
|
|
|
|
[node name="ColorRect" type="ColorRect" parent="SaveViewport" index="0"]
|
|
|
|
material = SubResource( 13 )
|
|
anchor_left = 0.0
|
|
anchor_top = 0.0
|
|
anchor_right = 0.0
|
|
anchor_bottom = 0.0
|
|
margin_right = 40.0
|
|
margin_bottom = 40.0
|
|
rect_pivot_offset = Vector2( 0, 0 )
|
|
rect_clip_content = false
|
|
mouse_filter = 0
|
|
mouse_default_cursor_shape = 0
|
|
size_flags_horizontal = 1
|
|
size_flags_vertical = 1
|
|
color = Color( 1, 1, 1, 1 )
|
|
_sections_unfolded = [ "Material", "Rect" ]
|
|
|
|
[node name="Timer" type="Timer" parent="SaveViewport" index="1"]
|
|
|
|
process_mode = 1
|
|
wait_time = 0.0962963
|
|
one_shot = true
|
|
autostart = false
|
|
|
|
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
|
|
|
|
[connection signal="graph_changed" from="GraphEdit" to="." method="generate_shader"]
|
|
|
|
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]
|
|
|
|
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
|
|
|
|
[connection signal="timeout" from="GraphEdit/Timer" to="GraphEdit" method="do_send_changed_signal"]
|
|
|
|
[connection signal="item_selected" from="Preview/Preview/Environment" to="Preview/Preview" method="_on_Environment_item_selected"]
|
|
|
|
[connection signal="gui_input" from="Preview/Preview/SelectedPreview" to="Preview/Preview" method="_on_SelectedPreview_gui_input"]
|
|
|
|
|