material-maker/material_maker/nodes/image.gd

41 lines
1.2 KiB
GDScript

extends MMGraphNodeBase
func _ready() -> void:
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
func set_generator(g) -> void:
.set_generator(g)
generator.connect("parameter_changed", self, "on_parameter_changed")
$TextureButton.texture_normal = generator.texture
func set_texture(path) -> void:
if path == null:
return
if generator != null:
generator.set_parameter("image", path)
$TextureButton.texture_normal = generator.texture
func get_textures() -> Dictionary:
var list = {}
list[name] = $TextureButton.texture_normal
return list
func on_parameter_changed(p, v) -> void:
$TextureButton.texture_normal = generator.texture
func _on_TextureButton_pressed() -> void:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.bmp;BMP Image")
dialog.add_filter("*.hdr;Radiance HDR Image")
dialog.add_filter("*.jpg,*.jpeg;JPEG Image")
dialog.add_filter("*.png;PNG Image")
dialog.add_filter("*.svg;SVG Image")
dialog.add_filter("*.tga;TGA Image")
dialog.add_filter("*.webp;WebP Image")
dialog.connect("file_selected", self, "set_texture")
dialog.popup_centered()