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https://github.com/Relintai/material-maker.git
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120 lines
4.7 KiB
GDScript
120 lines
4.7 KiB
GDScript
extends HSplitContainer
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const PANE_POSITIONS = {
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TopLeft="Left/Top",
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BottomLeft="Left/Bottom",
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TopRight="SplitRight/Right/Top",
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BottomRight="SplitRight/Right/Bottom"
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}
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const PANES = [
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{ name="Library", scene=preload("res://material_maker/library.tscn"), position="TopLeft" },
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{ name="Preview2D", scene=preload("res://material_maker/preview/preview_2d_panel.tscn"), position="BottomLeft" },
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{ name="Preview3D", scene=preload("res://material_maker/preview/preview_3d_panel.tscn"), position="BottomLeft" },
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{ name="Histogram", scene=preload("res://material_maker/widgets/histogram/histogram.tscn"), position="BottomLeft" },
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{ name="Hierarchy", scene=preload("res://material_maker/widgets/graph_tree/hierarchy_pane.tscn"), position="TopRight" }
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]
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var panes = {}
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func load_panes(config_cache) -> void:
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# Create panels
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for pane_pos in PANE_POSITIONS.keys():
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get_node(PANE_POSITIONS[pane_pos]).set_tabs_rearrange_group(1)
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for pane in PANES:
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var node = pane.scene.instance()
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node.name = pane.name
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panes[pane.name] = node
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var tab = get_node(PANE_POSITIONS[pane.position])
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if config_cache.has_section_key("layout", pane.name+"_location"):
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tab = get_node(PANE_POSITIONS[config_cache.get_value("layout", pane.name+"_location")])
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if config_cache.has_section_key("layout", pane.name+"_hidden") && config_cache.get_value("layout", pane.name+"_hidden"):
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node.set_meta("parent_tab_container", tab)
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else:
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tab.add_child(node)
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# Split positions
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if config_cache.has_section_key("layout", "LeftVSplitOffset"):
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split_offset = config_cache.get_value("layout", "LeftVSplitOffset")
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if config_cache.has_section_key("layout", "LeftHSplitOffset"):
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$Left.split_offset = config_cache.get_value("layout", "LeftHSplitOffset")
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if config_cache.has_section_key("layout", "RightVSplitOffset"):
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$SplitRight.split_offset = config_cache.get_value("layout", "RightVSplitOffset")
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if config_cache.has_section_key("layout", "RightHSplitOffset"):
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$SplitRight/Right.split_offset = config_cache.get_value("layout", "RightHSplitOffset")
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update_panes()
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func save_config(config_cache) -> void:
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for p in panes:
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var location = panes[p].get_parent()
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var hidden = false
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if location == null:
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hidden = true
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location = panes[p].get_meta("parent_tab_container")
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config_cache.set_value("layout", p+"_hidden", hidden)
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for l in PANE_POSITIONS.keys():
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if location == get_node(PANE_POSITIONS[l]):
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config_cache.set_value("layout", p+"_location", l)
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config_cache.set_value("layout", "LeftVSplitOffset", split_offset)
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config_cache.set_value("layout", "LeftHSplitOffset", $Left.split_offset)
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config_cache.set_value("layout", "RightVSplitOffset", $SplitRight.split_offset)
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config_cache.set_value("layout", "RightHSplitOffset", $SplitRight/Right.split_offset)
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func get_pane(n) -> Control:
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return panes[n]
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func get_pane_list() -> Array:
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var panes_list = panes.keys()
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panes_list.sort()
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return panes_list
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func is_pane_visible(pane_name : String) -> bool:
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return panes[pane_name].get_parent() != null
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func set_pane_visible(pane_name : String, v : bool) -> void:
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var pane = panes[pane_name]
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if v:
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pane.get_meta("parent_tab_container").add_child(pane)
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else:
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pane.set_meta("parent_tab_container", pane.get_parent())
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pane.get_parent().remove_child(pane)
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update_panes()
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func update_panes() -> void:
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var left_width = $Left.rect_size.x
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var left_requested = left_width
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var right_width = $SplitRight/Right.rect_size.x
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var right_requested = right_width
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if $Left/Top.get_tab_count() == 0:
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if $Left/Bottom.get_tab_count() == 0:
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left_requested = 10
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$Left.split_offset -= ($Left/Top.rect_size.y-$Left/Bottom.rect_size.y)/2
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$Left.clamp_split_offset()
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else:
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$Left.split_offset -= $Left/Top.rect_size.y-10
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$Left.clamp_split_offset()
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elif $Left/Bottom.get_tab_count() == 0:
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$Left.split_offset += $Left/Bottom.rect_size.y-10
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$Left.clamp_split_offset()
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if $SplitRight/Right/Top.get_tab_count() == 0:
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if $SplitRight/Right/Bottom.get_tab_count() == 0:
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right_requested = 10
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$SplitRight/Right.split_offset -= ($SplitRight/Right/Top.rect_size.y-$SplitRight/Right/Bottom.rect_size.y)/2
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$SplitRight/Right.clamp_split_offset()
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else:
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$SplitRight/Right.split_offset -= $SplitRight/Right/Top.rect_size.y-10
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$SplitRight/Right.clamp_split_offset()
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elif $SplitRight/Right/Bottom.get_tab_count() == 0:
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$SplitRight/Right.split_offset += $SplitRight/Right/Bottom.rect_size.y-10
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$SplitRight/Right.clamp_split_offset()
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split_offset += left_requested - left_width + right_requested - right_width
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clamp_split_offset()
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$SplitRight.split_offset += right_width - right_requested
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func _on_Left_dragged(offset : int) -> void:
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$Left.clamp_split_offset()
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func _on_Right_dragged(offset : int) -> void:
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$SplitRight/Right.clamp_split_offset()
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func _on_tab_changed(_tab):
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update_panes()
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