material-maker/addons/procedural_material/pm_editor.gd
RodZill4 6c615aeb02 First version
Created base framework and created simple operators
2018-07-22 17:20:27 +02:00

55 lines
1.6 KiB
GDScript

tool
extends Container
var popup_position = Vector2(0, 0)
const MENU = [
{ name="sine", description="Sine" },
{ name="boolean", description="Boolean" },
{ name="bricks", description="Bricks" },
{ name="iqnoise", description="IQ Noise" },
{ name="perlin", description="Perlin noise" },
{ name="transform", description="Transform" }
]
func _ready():
$GraphEdit.add_valid_connection_type(0, 0)
$GraphEdit/PopupMenu.clear()
for i in MENU.size():
$GraphEdit/PopupMenu.add_item(MENU[i].description, i)
func _on_GraphEdit_popup_request(position):
popup_position = position
$GraphEdit/PopupMenu.popup(Rect2(position, $GraphEdit/PopupMenu.rect_size))
func _on_PopupMenu_id_pressed(id):
var node_type = null
node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn")
if node_type != null:
var node = node_type.instance()
$GraphEdit.add_child(node)
node.set_begin(popup_position)
func _on_GraphEdit_connection_request(from, from_slot, to, to_slot):
var disconnect = $GraphEdit.get_source(to, to_slot)
if disconnect != null:
$GraphEdit.disconnect_node(disconnect.node, disconnect.slot, to, to_slot)
$GraphEdit.connect_node(from, from_slot, to, to_slot)
generate_shader();
func generate_shader():
var code = ""
var file = File.new()
file.open("res://addons/procedural_material/shader_header.txt", File.READ)
while !file.eof_reached():
code += file.get_line()
code += "\n"
for c in $GraphEdit.get_children():
if c is GraphNode:
c.generated = false
var shader_code = $GraphEdit/Material.get_shader_code("UV")
code += shader_code.code
#print(code)
$Preview.material.shader.set_code(code)