tool extends Container var popup_position = Vector2(0, 0) const MENU = [ { name="sine", description="Sine" }, { name="boolean", description="Boolean" }, { name="bricks", description="Bricks" }, { name="iqnoise", description="IQ Noise" }, { name="perlin", description="Perlin noise" }, { name="transform", description="Transform" } ] func _ready(): $GraphEdit.add_valid_connection_type(0, 0) $GraphEdit/PopupMenu.clear() for i in MENU.size(): $GraphEdit/PopupMenu.add_item(MENU[i].description, i) func _on_GraphEdit_popup_request(position): popup_position = position $GraphEdit/PopupMenu.popup(Rect2(position, $GraphEdit/PopupMenu.rect_size)) func _on_PopupMenu_id_pressed(id): var node_type = null node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn") if node_type != null: var node = node_type.instance() $GraphEdit.add_child(node) node.set_begin(popup_position) func _on_GraphEdit_connection_request(from, from_slot, to, to_slot): var disconnect = $GraphEdit.get_source(to, to_slot) if disconnect != null: $GraphEdit.disconnect_node(disconnect.node, disconnect.slot, to, to_slot) $GraphEdit.connect_node(from, from_slot, to, to_slot) generate_shader(); func generate_shader(): var code = "" var file = File.new() file.open("res://addons/procedural_material/shader_header.txt", File.READ) while !file.eof_reached(): code += file.get_line() code += "\n" for c in $GraphEdit.get_children(): if c is GraphNode: c.generated = false var shader_code = $GraphEdit/Material.get_shader_code("UV") code += shader_code.code #print(code) $Preview.material.shader.set_code(code)