material-maker/addons/procedural_material/iqnoise.gd

19 lines
523 B
GDScript

tool
extends "res://addons/procedural_material/node_base.gd"
var subdivide
var u
var v
func _ready():
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $GridContainer/subdivide, $GridContainer/u, $GridContainer/v ])
func get_shader_code(uv):
var rv = { defs="", code="", rgb=null, f=null }
if !generated:
rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
generated = true
rv.f = name+"_f("+uv+")"
return rv