tool extends "res://addons/procedural_material/node_base.gd" var subdivide var u var v func _ready(): set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $GridContainer/subdivide, $GridContainer/u, $GridContainer/v ]) func get_shader_code(uv): var rv = { defs="", code="", rgb=null, f=null } if !generated: rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n" generated = true rv.f = name+"_f("+uv+")" return rv