mirror of
https://github.com/Relintai/material-maker.git
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6c615aeb02
Created base framework and created simple operators
24 lines
750 B
GDScript
24 lines
750 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var rows
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var columns
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var row_offset
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var mortar
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var bevel
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $GridContainer/rows, $GridContainer/columns, $GridContainer/row_offset, $GridContainer/mortar, $GridContainer/bevel ])
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func get_shader_code(uv):
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var rv = { defs="", code="", rgb=null, f=null }
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if !generated:
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rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(rows)+", "+str(columns)+"), "+str(row_offset)+", "+str(mortar)+", "+str(bevel)+"); }\n"
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generated = true
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rv.f = name+"_f("+uv+")"
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return rv
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func _get_state_variables():
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return [ "rows", "columns", "row_offset", "mortar", "bevel" ]
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