tool extends "res://addons/procedural_material/node_base.gd" var rows var columns var row_offset var mortar var bevel func _ready(): set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $GridContainer/rows, $GridContainer/columns, $GridContainer/row_offset, $GridContainer/mortar, $GridContainer/bevel ]) func get_shader_code(uv): var rv = { defs="", code="", rgb=null, f=null } if !generated: rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(rows)+", "+str(columns)+"), "+str(row_offset)+", "+str(mortar)+", "+str(bevel)+"); }\n" generated = true rv.f = name+"_f("+uv+")" return rv func _get_state_variables(): return [ "rows", "columns", "row_offset", "mortar", "bevel" ]