tool extends "res://addons/procedural_material/node_base.gd" func _ready(): set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1)) func get_shader_code(uv): var rv = { defs="", code="", uv=null, rgb=null, f=null } var src0 = get_source(0) var src1 = get_source(1) if src0 == null || src1 == null: return rv var src0_code = src0.get_shader_code(uv) var src1_code = src1.get_shader_code(uv) if !generated: rv.defs = src0_code.defs+src1_code.defs rv.code = "float "+name+"_f = "+src0_code.f+"+"+src1_code.f+";\n" generated = true rv.f = name+"_f" return rv