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`.import` files (not to be confused with the `.import/` directory) should be included in version control as they contain important metadata, such as whether a texture should be filtered or not. A `.gdignore` file was added to the `doc/` folder of the add-on, which prevents Godot from importing any files inside. This also speeds up the initial editor import step. |
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.. | ||
panoramas | ||
preview_3d.tscn | ||
preview_light.gd | ||
preview_light.tscn | ||
preview_objects.tscn | ||
preview.gd | ||
preview.tscn |