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fc3173b9b4
This results in less merge conflicts when using the Text Editor > Files > Trim Trailing Whitespace editor setting. .ptex, .mmg and .json files generated weren't modified as these are saved by Material Maker. These files could be made to end with a newline automatically on save in a future commit.
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This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.