mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
171 lines
5.5 KiB
GDScript
171 lines
5.5 KiB
GDScript
extends Popup
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var libraries = []
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var data = []
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onready var itemlist : ItemList = $PanelContainer/VBoxContainer/ItemList
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onready var filter_line_edit : LineEdit = $PanelContainer/VBoxContainer/Filter
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var quick_connect : int = -1
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var insert_position : Vector2
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func get_current_graph():
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return get_parent().get_current_tab_control()
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func _ready() -> void:
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var lib_path = OS.get_executable_path().get_base_dir()+"/library/base.json"
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if !add_library(lib_path):
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add_library("res://material_maker/library/base.json")
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add_library("user://library/user.json")
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filter_line_edit.connect("text_changed", self, "update_list")
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filter_line_edit.connect("text_entered", self, "filter_entered")
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itemlist.connect("item_selected", self, "item_selected")
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itemlist.connect("item_activated", self, "item_selected")
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update_list()
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func filter_entered(filter) -> void:
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item_selected(0)
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func add_node(data) -> void:
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var node : GraphNode = get_current_graph().create_nodes(data, get_current_graph().offset_from_global_position(insert_position))[0]
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# if this node created by dragging to an empty space
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if quick_connect_node != null:
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var type = quick_connect_node.get_connection_output_type(quick_connect_slot)
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for new_slot in node.get_connection_input_count():
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#if type == node.get_connection_input_type(new_slot):
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#connect the first two slots with the same type
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get_current_graph().connect_node(quick_connect_node.name, quick_connect_slot, node.name, new_slot)
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break
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quick_connect_node = null
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hide()
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func item_selected(index) -> void:
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# checks if mouse left | enter pressed. it prevents
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# adding nodes just by using arrow keys as it selects the item
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if Input.is_mouse_button_pressed(BUTTON_LEFT) || Input.is_key_pressed(KEY_ENTER):
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if (index>=itemlist.get_item_count()):
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return
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if (itemlist.is_item_selectable(index) == false):
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item_selected(index+1)
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return
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add_node(data[index])
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hide()
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func hide() -> void:
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.hide()
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# clearing the quick connect data after hiding to prevent unintended autoconnection
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quick_connect_node = null
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# grabbing the focus for the graph again as creating popup removes the focus.
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get_current_graph().grab_focus()
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clear()
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func show_popup(qc : int = -1) -> void:
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show()
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quick_connect = qc
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update_list()
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filter_line_edit.grab_focus()
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var parent_rect = get_parent().get_parent().get_global_rect()
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var clipped = parent_rect.clip(get_global_rect())
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var offset = (get_rect().size-clipped.size)
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insert_position = rect_position
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rect_position = rect_position - offset
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func update_list(filter : String = "") -> void:
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clear_list()
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data.clear()
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for library in libraries:
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for obj in library:
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if !obj.has("type"):
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continue
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if quick_connect != -1:
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var ref_obj = obj
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if mm_loader.predefined_generators.has(obj.type):
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ref_obj = mm_loader.predefined_generators[obj.type]
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if ref_obj.has("shader_model"):
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if ! ref_obj.shader_model.has("inputs") or ref_obj.shader_model.inputs.empty():
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continue
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elif mm_io_types.types[ref_obj.shader_model.inputs[0].type].slot_type != quick_connect:
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continue
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elif ref_obj.has("nodes"):
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var input_ports = []
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for n in ref_obj.nodes:
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if n.name == "gen_inputs":
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if input_ports.has("ports"):
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input_ports = n.ports
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break
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if input_ports.empty() or mm_io_types.types[input_ports[0].type].slot_type != quick_connect:
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continue
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elif ref_obj.type == "comment" or ref_obj.type == "image" or ref_obj.type == "remote":
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continue
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elif (ref_obj.type == "convolution" or ref_obj.type == "debug" or ref_obj.type == "buffer" or ref_obj.type == "export" ) and quick_connect != 0:
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continue
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var show : bool = true
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for f in filter.to_lower().split(" ", false):
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if f != "" && obj.tree_item.to_lower().find(f) == -1:
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show = false
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break
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if show:
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data.append(obj)
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itemlist.add_item(obj.tree_item, get_preview_texture(obj))
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func get_preview_texture(data : Dictionary) -> ImageTexture:
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if data.has("icon") and data.has("library"):
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var image_path = data.library.left(data.library.rfind("."))+"/"+data.icon+".png"
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var t : ImageTexture
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if image_path.left(6) == "res://":
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image_path = ProjectSettings.globalize_path(image_path)
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t = ImageTexture.new()
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var image : Image = Image.new()
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if image.load(image_path) == OK:
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image.resize(16, 16)
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t.create_from_image(image)
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else:
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print("Cannot load image "+image_path)
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return t
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return null
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func clear_list() -> void:
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itemlist.clear()
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func add_library(file_name : String, filter : String = "") -> bool:
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var file = File.new()
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if file.open(file_name, File.READ) != OK:
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return false
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var lib = parse_json(file.get_as_text())
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file.close()
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if lib != null and lib.has("lib"):
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for m in lib.lib:
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m.library = file_name
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libraries.push_back(lib.lib)
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return true
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return false
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# Quickly connecting when tried to connect to empty
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var quick_connect_node : GraphNode
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var quick_connect_slot = 0
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func set_quick_connect(from, from_slot) -> void:
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quick_connect_node = get_current_graph().get_node(from)
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quick_connect_slot = from_slot
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func _input(event) -> void:
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if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT:
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if !get_rect().has_point(event.position):
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clear()
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hide()
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func _unhandled_input(event) -> void:
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if event is InputEventKey and event.scancode == KEY_ESCAPE:
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clear()
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hide()
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func clear() -> void:
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filter_line_edit.text = ""
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func _on_itemlist_focus_entered() -> void:
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# if itemlist received focus and no item is yet selected
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# select the first item
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if itemlist.get_selected_items().size() == 0:
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itemlist.select(0)
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