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https://github.com/Relintai/material-maker.git
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fc3173b9b4
This results in less merge conflicts when using the Text Editor > Files > Trim Trailing Whitespace editor setting. .ptex, .mmg and .json files generated weren't modified as these are saved by Material Maker. These files could be made to end with a newline automatically on save in a future commit.
103 lines
2.7 KiB
GDScript
103 lines
2.7 KiB
GDScript
tool
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extends MMGenBase
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class_name MMGenIOs
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"""
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IOs just forward their inputs to their outputs and are used to specify graph interfaces
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"""
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var ports : Array = []
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var editable = false
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func can_be_deleted() -> bool:
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return name != "gen_inputs" and name != "gen_outputs"
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func get_type() -> String:
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return "ios"
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func get_type_name() -> String:
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match name:
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"gen_inputs": return "Inputs"
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"gen_outputs": return "Outputs"
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_: return "IOs"
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func get_io_defs() -> Array:
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var rv : Array = []
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func get_input_defs() -> Array:
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return [] if name == "gen_inputs" else get_io_defs()
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func get_output_defs() -> Array:
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return [] if name == "gen_outputs" else get_io_defs()
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func toggle_editable() -> bool:
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editable = !editable
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if editable:
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model = null
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return true
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func is_editable() -> bool:
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return editable
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func add_port() -> void:
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ports.append({ name="unnamed", type="rgba" })
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emit_signal("parameter_changed", "__update_all__", null)
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func set_port_name(i : int, n : String) -> void:
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ports[i].name = n
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func delete_port(i : int) -> void:
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ports.remove(i)
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var input_gen = get_parent() if name == "gen_inputs" else self
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var output_gen = get_parent() if name == "gen_outputs" else self
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var port_reconnects = { i:-1 }
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while i < ports.size():
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port_reconnects[i+1] = i
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i += 1
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input_gen.get_parent().reconnect_inputs(input_gen, port_reconnects)
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output_gen.get_parent().reconnect_outputs(output_gen, port_reconnects)
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emit_signal("parameter_changed", "__update_all__", null)
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func swap_ports(i1 : int, i2 : int) -> void:
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var tmp = ports[i1]
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ports[i1] = ports[i2]
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ports[i2] = tmp
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var input_gen = get_parent() if name == "gen_inputs" else self
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var output_gen = get_parent() if name == "gen_outputs" else self
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var port_reconnects = { i1:i2, i2:i1 }
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input_gen.get_parent().reconnect_inputs(input_gen, port_reconnects)
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output_gen.get_parent().reconnect_outputs(output_gen, port_reconnects)
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emit_signal("parameter_changed", "__update_all__", null)
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func source_changed(input_index : int) -> void:
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if name == "gen_outputs":
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if get_parent() != null:
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get_parent().notify_output_change(input_index)
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else:
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notify_output_change(input_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
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var source = get_source(output_index)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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func _serialize(data: Dictionary) -> Dictionary:
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data.type = "ios"
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data.ports = ports
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return data
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func _deserialize(data : Dictionary) -> void:
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ports = data.ports
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