tool extends MMGenBase class_name MMGenIOs """ IOs just forward their inputs to their outputs and are used to specify graph interfaces """ var ports : Array = [] var editable = false func can_be_deleted() -> bool: return name != "gen_inputs" and name != "gen_outputs" func get_type() -> String: return "ios" func get_type_name() -> String: match name: "gen_inputs": return "Inputs" "gen_outputs": return "Outputs" _: return "IOs" func get_io_defs() -> Array: var rv : Array = [] for p in ports: rv.push_back({ name=p.name, type="rgba" }) return rv func get_input_defs() -> Array: return [] if name == "gen_inputs" else get_io_defs() func get_output_defs() -> Array: return [] if name == "gen_outputs" else get_io_defs() func toggle_editable() -> bool: editable = !editable if editable: model = null return true func is_editable() -> bool: return editable func add_port() -> void: ports.append({ name="unnamed", type="rgba" }) emit_signal("parameter_changed", "__update_all__", null) func set_port_name(i : int, n : String) -> void: ports[i].name = n func delete_port(i : int) -> void: ports.remove(i) var input_gen = get_parent() if name == "gen_inputs" else self var output_gen = get_parent() if name == "gen_outputs" else self var port_reconnects = { i:-1 } while i < ports.size(): port_reconnects[i+1] = i i += 1 input_gen.get_parent().reconnect_inputs(input_gen, port_reconnects) output_gen.get_parent().reconnect_outputs(output_gen, port_reconnects) emit_signal("parameter_changed", "__update_all__", null) func swap_ports(i1 : int, i2 : int) -> void: var tmp = ports[i1] ports[i1] = ports[i2] ports[i2] = tmp var input_gen = get_parent() if name == "gen_inputs" else self var output_gen = get_parent() if name == "gen_outputs" else self var port_reconnects = { i1:i2, i2:i1 } input_gen.get_parent().reconnect_inputs(input_gen, port_reconnects) output_gen.get_parent().reconnect_outputs(output_gen, port_reconnects) emit_signal("parameter_changed", "__update_all__", null) func source_changed(input_index : int) -> void: if name == "gen_outputs": if get_parent() != null: get_parent().notify_output_change(input_index) else: notify_output_change(input_index) func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary: var source = get_source(output_index) if source != null: var rv = source.generator._get_shader_code(uv, source.output_index, context) while rv is GDScriptFunctionState: rv = yield(rv, "completed") return rv return { defs="", code="", textures={} } func _serialize(data: Dictionary) -> Dictionary: data.type = "ios" data.ports = ports return data func _deserialize(data : Dictionary) -> void: ports = data.ports