material-maker/addons/material_maker/engine/gen_buffer.gd

53 lines
1.3 KiB
GDScript

tool
extends MMGenTexture
class_name MMGenBuffer
"""
Texture generator buffers, that render their input in a specific resolution and provide the result as output.
This is useful when using generators that sample their inputs several times (such as convolutions)
"""
var updated : bool = false
func _ready():
if !parameters.has("size"):
parameters.size = 4
func get_type():
return "buffer"
func get_type_name():
return "Buffer"
func get_parameter_defs():
return [ { name="size", type="size", first=4, last=11, default=4 } ]
func get_input_defs():
return [ { name="in", type="rgba" } ]
func get_output_defs():
return [ { type="rgba" } ]
func source_changed(input_port_index : int):
updated = false
.source_changed(input_port_index)
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
var source = get_source(0)
if source != null and !updated:
var result = source.generator.render(source.output_index, context.renderer, pow(2, 4+parameters.size))
while result is GDScriptFunctionState:
result = yield(result, "completed")
result.copy_to_texture(texture)
result.release()
texture.flags = 0
updated = true
var rv = ._get_shader_code(uv, output_index, context)
while rv is GDScriptFunctionState:
rv = yield(rv, "completed")
return rv
func _serialize(data):
data.type = "buffer"
return data