material-maker/addons/material_maker/nodes/image.gd
Hugo Locurcio e7a46b73a9
Add SVG as a loadable image format
This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00

34 lines
994 B
GDScript

tool
extends MMGraphNodeBase
func _ready() -> void:
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
func set_texture(path) -> void:
if path == null:
return
if generator != null:
generator.set_parameter("image", path)
$TextureButton.texture_normal = generator.texture
func get_textures() -> Dictionary:
var list = {}
list[name] = $TextureButton.texture_normal
return list
func _on_TextureButton_pressed() -> void:
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.bmp;BMP Image")
dialog.add_filter("*.hdr;Radiance HDR Image")
dialog.add_filter("*.jpg,*.jpeg;JPEG Image")
dialog.add_filter("*.png;PNG Image")
dialog.add_filter("*.svg;SVG Image")
dialog.add_filter("*.tga;TGA Image")
dialog.add_filter("*.webp;WebP Image")
dialog.connect("file_selected", self, "set_texture")
dialog.popup_centered()