mirror of
https://github.com/Relintai/material-maker.git
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e7a46b73a9
This makes use of Godot's SVG importer to load SVGs and rasterize them.
34 lines
994 B
GDScript
34 lines
994 B
GDScript
tool
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extends MMGraphNodeBase
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func _ready() -> void:
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path) -> void:
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if path == null:
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return
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if generator != null:
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generator.set_parameter("image", path)
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$TextureButton.texture_normal = generator.texture
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func get_textures() -> Dictionary:
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var list = {}
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list[name] = $TextureButton.texture_normal
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return list
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func _on_TextureButton_pressed() -> void:
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.bmp;BMP Image")
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dialog.add_filter("*.hdr;Radiance HDR Image")
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dialog.add_filter("*.jpg,*.jpeg;JPEG Image")
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dialog.add_filter("*.png;PNG Image")
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dialog.add_filter("*.svg;SVG Image")
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dialog.add_filter("*.tga;TGA Image")
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dialog.add_filter("*.webp;WebP Image")
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dialog.connect("file_selected", self, "set_texture")
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dialog.popup_centered()
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