mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-09 04:22:10 +01:00
f40248b5e6
`.import` files (not to be confused with the `.import/` directory) should be included in version control as they contain important metadata, such as whether a texture should be filtered or not. A `.gdignore` file was added to the `doc/` folder of the add-on, which prevents Godot from importing any files inside. This also speeds up the initial editor import step.
35 lines
640 B
Plaintext
35 lines
640 B
Plaintext
[remap]
|
|
|
|
importer="texture"
|
|
type="StreamTexture"
|
|
path="res://.import/test.png-2b0b935732229e5bd5e655f2644b2498.stex"
|
|
metadata={
|
|
"vram_texture": false
|
|
}
|
|
|
|
[deps]
|
|
|
|
source_file="res://test.png"
|
|
dest_files=[ "res://.import/test.png-2b0b935732229e5bd5e655f2644b2498.stex" ]
|
|
|
|
[params]
|
|
|
|
compress/mode=0
|
|
compress/lossy_quality=0.7
|
|
compress/hdr_mode=0
|
|
compress/bptc_ldr=0
|
|
compress/normal_map=0
|
|
flags/repeat=0
|
|
flags/filter=true
|
|
flags/mipmaps=false
|
|
flags/anisotropic=false
|
|
flags/srgb=2
|
|
process/fix_alpha_border=true
|
|
process/premult_alpha=false
|
|
process/HDR_as_SRGB=false
|
|
process/invert_color=false
|
|
stream=false
|
|
size_limit=0
|
|
detect_3d=true
|
|
svg/scale=1.0
|