material-maker/test.png.import
Hugo Locurcio f40248b5e6
Tweak .gitignore and include .import files in version control
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00

35 lines
640 B
Plaintext

[remap]
importer="texture"
type="StreamTexture"
path="res://.import/test.png-2b0b935732229e5bd5e655f2644b2498.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://test.png"
dest_files=[ "res://.import/test.png-2b0b935732229e5bd5e655f2644b2498.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0