material-maker/addons/material_maker/nodes/comment.gd
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00

32 lines
845 B
GDScript

tool
extends "res://addons/material_maker/node_base.gd"
var generator = null setget set_generator
onready var label = $VBox/Label
onready var editor = $VBox/TextEdit
func set_generator(g) -> void:
generator = g
label.text = generator.text
rect_size = generator.size
func _on_resize_request(new_size) -> void:
rect_size = new_size
generator.size = new_size
func _on_Label_gui_input(ev) -> void:
if ev is InputEventMouseButton and ev.doubleclick and ev.button_index == BUTTON_LEFT:
editor.rect_min_size = label.rect_size + Vector2(0, rect_size.y - get_minimum_size().y)
editor.text = label.text
label.visible = false
editor.visible = true
editor.select_all()
editor.grab_focus()
func _on_TextEdit_focus_exited() -> void:
label.text = editor.text
generator.text = editor.text
label.visible = true
editor.visible = false