mirror of
https://github.com/Relintai/material-maker.git
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53 lines
1.5 KiB
GDScript
53 lines
1.5 KiB
GDScript
extends HSplitContainer
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const PANE_POSITIONS = {
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TopLeft="Left/Top",
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BottomLeft="Left/Bottom",
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TopRight="SplitRight/Right/Top",
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BottomRight="SplitRight/Right/Bottom"
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}
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const PANES = [
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{ name="Library", scene=preload("res://material_maker/library.tscn"), position="TopLeft" },
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{ name="Preview2D", scene=preload("res://material_maker/preview/preview_2d_panel.tscn"), position="BottomLeft" },
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{ name="Preview3D", scene=preload("res://material_maker/preview/preview_3d_panel.tscn"), position="BottomLeft" }
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]
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var panes = {}
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func load_panes() -> void:
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# Create panels
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for pane_pos in PANE_POSITIONS.keys():
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get_node(PANE_POSITIONS[pane_pos]).set_tabs_rearrange_group(1)
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for pane in PANES:
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var node = pane.scene.instance()
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node.name = pane.name
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var tab = get_node(PANE_POSITIONS[pane.position])
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tab.add_child(node)
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panes[pane.name] = node
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func get_pane(n) -> Control:
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return panes[n]
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func get_pane_list() -> Array:
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var panes_list = panes.keys()
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panes_list.sort()
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return panes_list
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func is_pane_visible(pane_name : String) -> bool:
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return panes[pane_name].get_parent() != null
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func set_pane_visible(pane_name : String, v : bool) -> void:
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var pane = panes[pane_name]
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if v:
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pane.get_meta("parent_tab_container").add_child(pane)
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else:
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pane.set_meta("parent_tab_container", pane.get_parent())
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pane.get_parent().remove_child(pane)
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func _on_Left_dragged(offset : int) -> void:
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print(offset)
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func _on_Right_dragged(offset : int) -> void:
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print(offset)
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