material-maker/addons/procedural_material
RodZill4 279b0e0103 Improved SpatialMaterial support
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore).
Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution...
Added a couple more examples.
2018-07-29 23:43:24 +02:00
..
models Smart typo in perlin noise node 2018-07-29 14:21:49 +02:00
nodes Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
panoramas Finished GradientEditor and improved preview 2018-07-28 21:21:05 +02:00
widgets Added blend modes + minor fixed 2018-07-29 11:55:17 +02:00
graph_edit.gd Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
node_base.gd Added blend modes + minor fixed 2018-07-29 11:55:17 +02:00
plugin.cfg First version 2018-07-22 17:20:27 +02:00
plugin.gd First version 2018-07-22 17:20:27 +02:00
pm_editor.gd Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
pm_editor.tscn Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
preview.gd Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
shader_header.txt Added blend modes + minor fixed 2018-07-29 11:55:17 +02:00