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279b0e0103
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore). Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution... Added a couple more examples. |
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.. | ||
models | ||
nodes | ||
panoramas | ||
widgets | ||
graph_edit.gd | ||
node_base.gd | ||
plugin.cfg | ||
plugin.gd | ||
pm_editor.gd | ||
pm_editor.tscn | ||
preview.gd | ||
shader_header.txt |