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https://github.com/Relintai/material-maker.git
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0cd0609541
- updated all nodes (load/save support and shader generation) - added warp node
23 lines
745 B
GDScript
23 lines
745 B
GDScript
tool
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extends "res://addons/procedural_material/node_base.gd"
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var subdivide
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var u
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var v
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $GridContainer/subdivide, $GridContainer/u, $GridContainer/v ])
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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