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A procedural textures addon for Godot
10ea905090
- shader updates are delayed by .25 seconds to avouid UI freeze - fixed GraphNode initialization upon loading - started obsoleting get_source_rgb and get_source_f functions - updated colorize node to use gradient - image node can now be loaded/saved - removed iqnoise node - rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed) - Added voronoi noise node - updated code to use % formats instead of concatenating strings (should solve type problems in shaders) - reworked the context menu (now has submenus) - fixes in the gradient editor |
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addons/procedural_material | ||
examples | ||
.gitignore | ||
default_env.tres | ||
generated_image.png | ||
generated_image.png.import | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
godot-procedural-textures
A procedural textures addon for Godot