A procedural textures addon for Godot
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RodZill4 10ea905090 Many changes & fixes...
- shader updates are delayed by .25 seconds to avouid UI freeze
- fixed GraphNode initialization upon loading
- started obsoleting get_source_rgb and get_source_f functions
- updated colorize node to use gradient
- image node can now be loaded/saved
- removed iqnoise node
- rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed)
- Added voronoi noise node
- updated code to use % formats instead of concatenating strings (should solve type problems in shaders)
- reworked the context menu (now has submenus)
- fixes in the gradient editor
2018-07-28 09:37:51 +02:00
addons/procedural_material Many changes & fixes... 2018-07-28 09:37:51 +02:00
examples Many changes & fixes... 2018-07-28 09:37:51 +02:00
.gitignore Many changes & fixes... 2018-07-28 09:37:51 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
generated_image.png New gradient editor, more image node progress 2018-07-27 08:49:54 +02:00
generated_image.png.import Improved nodes and added texture export 2018-07-26 00:08:34 +02:00
icon.png First version 2018-07-22 17:20:27 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More nodes and load/save 2018-07-22 23:25:05 +02:00
README.md Initial commit 2018-07-22 17:08:24 +02:00

godot-procedural-textures

A procedural textures addon for Godot