mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
107 lines
3.1 KiB
GDScript
107 lines
3.1 KiB
GDScript
tool
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extends Object
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class_name MMGenLoader
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const STD_GENDEF_PATH = "res://addons/material_maker/nodes"
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static func generator_name_from_path(path : String) -> String:
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for p in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
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print(p)
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print(path.get_base_dir())
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return path.get_basename().get_file()
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static func load_gen(filename: String) -> MMGenBase:
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var file = File.new()
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if file.open(filename, File.READ) == OK:
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var data = parse_json(file.get_as_text())
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return create_gen(data)
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return null
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static func add_to_gen_graph(gen_graph, generators, connections) -> Dictionary:
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var rv = { generators=[], connections=[] }
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var gennames = {}
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for n in generators:
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var g = create_gen(n)
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if g != null:
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var orig_name = g.name
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if gen_graph.add_generator(g):
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rv.generators.append(g)
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gennames[orig_name] = g.name
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for c in connections:
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if gennames.has(c.from) and gennames.has(c.to):
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c.from = gennames[c.from]
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c.to = gennames[c.to]
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if gen_graph.connect_children(gen_graph.get_node(c.from), c.from_port, gen_graph.get_node(c.to), c.to_port):
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rv.connections.append(c)
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return rv
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static func create_gen(data) -> MMGenBase:
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var guess = [
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{ keyword="connections", type=MMGenGraph },
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{ keyword="nodes", type=MMGenGraph },
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{ keyword="shader_model", type=MMGenShader },
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{ keyword="convolution_params", type=MMGenConvolution },
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{ keyword="model_data", type=MMGenShader },
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{ keyword="convolution_params", type=MMGenConvolution },
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{ keyword="widgets", type=MMGenRemote }
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]
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var types = {
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material = MMGenMaterial,
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buffer = MMGenBuffer,
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image = MMGenImage,
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ios = MMGenIOs,
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switch = MMGenSwitch,
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export = MMGenExport,
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comment = MMGenComment,
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debug = MMGenDebug
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}
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var generator = null
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for g in guess:
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if data.has(g.keyword):
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generator = g.type.new()
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break
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if generator == null and data.has("type"):
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if types.has(data.type):
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generator = types[data.type].new()
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else:
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var file = File.new()
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var gen_paths = [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]
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for p in gen_paths:
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if file.open(p+"/"+data.type+".mmg", File.READ) == OK:
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generator = create_gen(parse_json(file.get_as_text()))
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generator.model = data.type
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file.close()
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break
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elif file.open(p+"/"+data.type+".mmn", File.READ) == OK:
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generator = MMGenShader.new()
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generator.model = data.type
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generator.set_shader_model(parse_json(file.get_as_text()))
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file.close()
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break
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if generator == null:
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print("Cannot find description for "+data.type)
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if generator != null:
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generator.name = data.type
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if generator == null:
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print("LOADER: data not supported:"+str(data))
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if generator != null:
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generator.deserialize(data)
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return generator
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static func get_generator_list() -> Array:
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var rv = []
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var dir : Directory = Directory.new()
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for p in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
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dir.open(p)
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dir.list_dir_begin(true)
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while true:
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var f = dir.get_next()
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if f == "":
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break
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if f.right(f.length()-4) == ".mmg":
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var n = f.left(f.length()-4)
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if rv.find(n) == -1:
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rv.push_back(n)
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rv.sort()
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return rv
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