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gen_base.gd
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
gen_buffer.gd
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Added missing return types (#30)
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2019-11-06 23:49:26 +01:00 |
gen_comment.gd
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Added color and editable title to comment nodes
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2020-02-03 20:55:32 +01:00 |
gen_context.gd
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Prepared function generation for inputs
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2019-12-12 23:11:43 +01:00 |
gen_convolution.gd
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
gen_debug.gd
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Added export and debug nodes
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2019-11-02 08:43:54 +01:00 |
gen_export.gd
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Preloaded renderer, support for subsurface scattering, minor fixes
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2019-11-06 22:33:01 +01:00 |
gen_graph.gd
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
gen_image.gd
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Add return type hints to all scripts
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2019-10-20 16:35:45 +02:00 |
gen_ios.gd
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
gen_material.gd
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
gen_remote.gd
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
gen_shader.gd
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
gen_switch.gd
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Fixed switch node (so it supports all port types) + minor bug fixes
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2019-12-25 10:36:45 +01:00 |
gen_texture.gd
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
io_types.gd
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
loader.gd
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
renderer.gd
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
renderer.tscn
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More progress on remote and various fixes
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2019-09-24 22:25:46 +02:00 |