Splatter node

The Splatter node splats several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.

The Splatter also has a color version whose input is in RGBA format.

_images/node_transform_splatter.png

Inputs

The Splatter node accepts two inputs:

  • The Source inputs is the image to be splat into the output.

  • The Mask input is a greyscale image that is used as a mask and affects each instance’s value.

Outputs

The Splatter node outputs the splat image.

Parameters

The Splatter node accepts the following parameters:

  • Count, the number of instances of the source image in the result, including those canceled by the mask.

  • Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

  • Rotate is the maximum angle of the random rotation applied to each instance.

  • Scale is the amount of scaling applied to each instance.

Example images

_images/node_transform_splatter_samples.png