Splatter node¶
The Splatter node splats several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.
The Splatter also has a color version whose input is in RGBA format.
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Inputs¶
The Splatter node accepts two inputs:
The Source inputs is the image to be splat into the output.
The Mask input is a greyscale image that is used as a mask and affects each instance’s value.
Outputs¶
The Splatter node outputs the splat image.
Parameters¶
The Splatter node accepts the following parameters:
Count, the number of instances of the source image in the result, including those canceled by the mask.
Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.
Rotate is the maximum angle of the random rotation applied to each instance.
Scale is the amount of scaling applied to each instance.
Example images¶
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