CustomUV node¶
The CustomUV node deforms an input image according to a custom UV map given as input.
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Inputs¶
The CustomUV node accepts two inputs:
The Source inputs is the image to be deformed.
The UV input is a color image whose red and green channels are used as U and V (X and Y in texture space) coordinates.
Outputs¶
The CustomUV node outputs the deformed image.
Parameters¶
The CustomUV node does not have any parameter.