Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
Added a class for gradient (that handles serialization and shader generation), and updated the GradientEditor.
Added a "Types" class that handles values serialization.
Updated linked_control and config_control to link to GradientEditors.
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.
Added new "mosaic" example