Commit Graph

3 Commits

Author SHA1 Message Date
RodZill4 a946206a34 Material export and usability improvements
Refactored rendering of textures for save and exporting material now saves all textures.
Added an option to start a clear the project, and proper "save" and "save as..." options.
Added support for disconnects.
2018-08-03 08:16:38 +02:00
RodZill4 5b20a189f9 New pattern node
Replaced the sin node with a pattern node similar to NeoTextureEdit's FunctionPattern
2018-08-01 07:50:58 +02:00
RodZill4 279b0e0103 Improved SpatialMaterial support
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore).
Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution...
Added a couple more examples.
2018-07-29 23:43:24 +02:00