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Implement basic hiDPI support
This basic implementation simply upscales the viewport if needed. This ensures crisp display regardless of the OS, and ensures OS-specific fallbacks don't interfere with the program. A proper hiDPI implementation will be needed to have better-looking fonts and rendering. This partially addresses #8.
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@ -41,6 +41,11 @@ const MENU = [
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signal quit
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signal quit
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func _ready():
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func _ready():
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# Upscale everything if the display requires it (crude hiDPI support).
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# This prevents UI elements from being too small on hiDPI displays.
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if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048:
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2)
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if !Engine.editor_hint:
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if !Engine.editor_hint:
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OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
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OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
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load_recents()
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load_recents()
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@ -167,6 +167,7 @@ gdscript/warnings/unsafe_call_argument=true
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window/size/width=1280
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window/size/width=1280
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window/size/height=720
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window/size/height=720
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window/dpi/allow_hidpi=true
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[logging]
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[logging]
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