Fixed problem with preview and generic node update

This commit is contained in:
RodZill4 2019-10-05 19:50:44 +02:00
parent b58770c2a0
commit 8651569f2b
2 changed files with 12 additions and 5 deletions

View File

@ -42,7 +42,7 @@ margin_left = 79.0
margin_right = 125.0
margin_bottom = 20.0
text = "Tools"
items = [ "Create subgraph", null, 0, false, false, 15, 268435527, null, "", false, "Make selected nodes editable", null, 0, false, false, 16, 268435526, null, "", false, "Add selected node to user library", null, 0, false, false, 17, 0, null, "", false, "Save user library", null, 0, false, false, 18, 0, null, "", false ]
items = [ "Create group", null, 0, false, false, 15, 268435527, null, "", false, "Make selected nodes editable", null, 0, false, false, 16, 268435526, null, "", false, "Add selected node to user library", null, 0, false, false, 17, 0, null, "", false, "Save user library", null, 0, false, false, 18, 0, null, "", false ]
[node name="Help" type="MenuButton" parent="VBoxContainer/Menu"]
margin_left = 129.0

View File

@ -12,7 +12,7 @@ var preview : TextureRect
var preview_index : int = -1
var preview_position : int
var preview_size : int
var preview_timer : Timer
var preview_timer : Timer = null
func set_generator(g):
generator = g
@ -142,6 +142,10 @@ func create_parameter_control(p : Dictionary):
func update_node():
# Clean node
var custom_node_buttons = null
remove_child(preview)
if preview_timer != null:
preview_timer.stop()
remove_child(preview_timer)
for c in get_children():
c.queue_free()
yield(get_tree(), "idle_frame")
@ -256,6 +260,8 @@ func update_node():
var button = preload("res://addons/material_maker/widgets/preview_button.tscn").instance()
button.size_flags_horizontal = SIZE_SHRINK_END
button.size_flags_vertical = SIZE_SHRINK_CENTER
if i == preview_index:
button.pressed = true
hsizer.add_child(button)
button.connect("toggled", self, "on_preview_button", [ i ])
button_width = button.rect_size.x
@ -276,6 +282,7 @@ func update_node():
add_child(edit_buttons)
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
# Preview timer
if preview_timer == null:
preview_timer = Timer.new()
preview_timer.one_shot = true
preview_timer.connect("timeout", self, "do_update_preview")