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Fix recently added mixed indent in main_window.gd
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@ -48,12 +48,12 @@ func _ready():
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if OS.get_name() == "OSX":
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is_mac = true
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# Upscale everything if the display requires it (crude hiDPI support).
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# Upscale everything if the display requires it (crude hiDPI support).
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# This prevents UI elements from being too small on hiDPI displays.
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if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048:
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2)
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# Set a minimum window size to prevent UI elements from collapsing on each other.
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# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
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OS.set("min_window_size", Vector2(1024, 600))
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