From 0bb1fb3537e80ee0eebb50cb7c532232231a1256 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 18 Oct 2019 00:26:11 +0200 Subject: [PATCH] Fix recently added mixed indent in `main_window.gd` --- addons/material_maker/main_window.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/material_maker/main_window.gd b/addons/material_maker/main_window.gd index 0191cb6..6164a7c 100644 --- a/addons/material_maker/main_window.gd +++ b/addons/material_maker/main_window.gd @@ -48,12 +48,12 @@ func _ready(): if OS.get_name() == "OSX": is_mac = true - # Upscale everything if the display requires it (crude hiDPI support). + # Upscale everything if the display requires it (crude hiDPI support). # This prevents UI elements from being too small on hiDPI displays. if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048: get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2) - # Set a minimum window size to prevent UI elements from collapsing on each other. + # Set a minimum window size to prevent UI elements from collapsing on each other. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. OS.set("min_window_size", Vector2(1024, 600))