material-maker/addons/material_maker/nodes/uniform.gd

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278 B
GDScript3
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tool
extends "res://addons/material_maker/node_base.gd"
var color = Color(0.0, 0.0, 0.0)
func _ready():
initialize_properties([ $color ])
func _get_shader_code(uv):
var rv = { defs="", code="" }
rv.rgb = "vec3(%.9f, %.9f, %.9f)" % [ color.r, color.g, color.b ]
return rv