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https://github.com/Relintai/material-maker.git
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29 lines
771 B
GDScript3
29 lines
771 B
GDScript3
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var rows
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path):
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var texture = ImageTexture.new()
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texture.load(path)
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func get_textures():
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var list = {}
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list[name] = $TextureButton.texture_normal
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return list
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func _get_shader_code(uv):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "uniform sampler2D "+name+"_tex;\n"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "vec3 "+name+"_"+str(variant_index)+"_rgb = texture("+name+"_tex, "+uv+").rgb;\n"
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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return rv
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