A procedural textures addon for Godot
Go to file
RodZill4 d04a319944 Prepared all nodes for caching and added Image node
Added Image node that can be used to import textures
Renamed all get_shader_code methods to _get_shader code so a caching system can be integrated in node_base (and we can get rid of get_source_rgb and get_source_f functions)
2018-07-26 08:31:28 +02:00
addons/procedural_material Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
examples Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
.gitignore First version 2018-07-22 17:20:27 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
generated_image.png Prepared all nodes for caching and added Image node 2018-07-26 08:31:28 +02:00
generated_image.png.import Improved nodes and added texture export 2018-07-26 00:08:34 +02:00
icon.png First version 2018-07-22 17:20:27 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More nodes and load/save 2018-07-22 23:25:05 +02:00
README.md Initial commit 2018-07-22 17:08:24 +02:00

godot-procedural-textures

A procedural textures addon for Godot