material-maker/addons/material_maker/nodes/decompose/decompose.gd

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693 B
GDScript3
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tool
extends "res://addons/material_maker/node_base.gd"
const OUTPUTS = [ "r", "g", "b", "a" ]
func _get_shader_code(uv, output = 0):
var rv = { defs="", code="" }
var src = get_source()
var src_code = { defs="", code="", rgba="vec4(0.0)" }
if src != null:
src_code = src.get_shader_code(uv)
if generated_variants.empty():
rv.defs = src_code.defs;
var variant_index = generated_variants.find(uv)
if variant_index == -1:
variant_index = generated_variants.size()
generated_variants.append(uv)
rv.code = src_code.code
rv.code += "vec4 %s_%d_rgba = %s;\n" % [ name, variant_index, src_code.rgba ]
rv.f = "%s_%d_rgba.%s" % [ name, variant_index, OUTPUTS[output] ]
return rv