material-maker/material_maker/nodes/base.gd

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GDScript3
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extends GraphNode
class_name MMGraphNodeBase
var generator : MMGenBase = null setget set_generator
func _ready() -> void:
connect("offset_changed", self, "_on_offset_changed")
connect("gui_input", self, "_on_gui_input")
func _exit_tree() -> void:
get_parent().call_deferred("check_last_selected")
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func _draw() -> void:
if generator != null and generator.has_randomness():
var icon = preload("res://material_maker/icons/randomness_locked.tres") if generator.is_seed_locked() else preload("res://material_maker/icons/randomness_unlocked.tres")
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draw_texture_rect(icon, Rect2(rect_size.x-48, 4, 16, 16), false)
func set_generator(g) -> void:
generator = g
func _on_offset_changed() -> void:
generator.set_position(offset)
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func _input(event) -> void:
_on_gui_input(event)
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func _on_gui_input(event) -> void:
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT and Rect2(rect_size.x-48, 4, 16, 16).has_point(event.position):
generator.toggle_lock_seed()
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update()
get_parent().send_changed_signal()
elif event is InputEventMouseMotion:
var epos = event.position
if Rect2(0, 0, 16, 16).has_point(epos):
if generator.model != null:
hint_tooltip = generator.model
return
elif Rect2(rect_size.x-48, 4, 16, 16).has_point(epos) and generator.has_randomness():
if generator.is_seed_locked():
hint_tooltip = "Unlock the random seed, so it can be modified by moving the node"
else:
hint_tooltip = "Lock the random seed to its current value"
return
hint_tooltip = ""
func get_slot_tooltip(pos : Vector2):
for i in range(get_connection_input_count()):
if is_slot_enabled_left(i) and (get_connection_input_position(i)-pos).length() < 5:
return "input "+str(i)
for i in range(get_connection_output_count()):
if is_slot_enabled_right(i) and (get_connection_output_position(i)-pos).length() < 5:
return "output "+str(i)
return ""