material-maker/addons/material_maker/renderer.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/material_maker/renderer.gd" type="Script" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
void fragment() {
COLOR = vec4(1.0);
}
"
[sub_resource type="ShaderMaterial" id=2]
render_priority = 0
shader = SubResource( 1 )
[node name="Renderer" type="Viewport" index="0"]
arvr = false
size = Vector2( 0, 0 )
own_world = true
world = null
transparent_bg = true
msaa = 2
hdr = false
disable_3d = false
usage = 2
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 1
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = true
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
script = ExtResource( 1 )
_sections_unfolded = [ "GUI", "Render Target", "Rendering" ]
[node name="ColorRect" type="ColorRect" parent="." index="0"]
material = SubResource( 2 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material", "Rect" ]
[node name="Timer" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 0.1
one_shot = true
autostart = false