material-maker/addons/procedural_material/pm_editor.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
[ext_resource path="res://addons/procedural_material/material.tscn" type="PackedScene" id=3]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
float hash1(vec2 p) {
float q = dot(p,vec2(127.1,311.7));
return fract(sin(q)*43758.5453);
}
vec2 hash2(vec2 p) {
vec2 q = vec2( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)) );
return fract(sin(q)*43758.5453);
}
vec3 hash3(vec2 p) {
vec3 q = vec3( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)),
dot(p,vec2(419.2,371.9)) );
return fract(sin(q)*43758.5453);
}
float sine(vec2 uv, float count, float sharpness) {
return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
}
vec2 rotate(vec2 uv, float angle) {
vec2 rv;
rv.x = cos(angle)*uv.x + sin(angle)*uv.y;
rv.y = -sin(angle)*uv.x + cos(angle)*uv.y;
return rv;
}
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
mortar /= max(count.x, count.y);
bevel /= max(count.x, count.y);
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float slope_x = 1.0/(bevel*count.x);
float off = 0.5*mortar/bevel;
float f1 = fract_x*slope_x-off;
float f2 = (1.0-fract_x)*slope_x-off;
float fract_y = fract(uv.y*count.y);
float slope_y = 1.0/(bevel*count.y);
float f3 = fract_y*slope_y-off;
float f4 = (1.0-fract_y)*slope_y-off;
return min(min(f1, f2), min(f3, f4));
}
float colored_bricks(vec2 uv, vec2 count, float offset) {
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float y = floor(uv.y*count.y);
return fract(x/3.0+y/7.0);
}
float iqnoise(vec2 uv, float s, float u, float v) {
uv *= s;
vec2 p = floor(uv);
vec2 f = fract(uv);
float k = 1.0+63.0*pow(1.0-v,4.0);
float va = 0.0;
float wt = 0.0;
for( int j=-2; j<=2; j++ )
for( int i=-2; i<=2; i++ )
{
vec2 g = vec2( float(i),float(j) );
vec3 o = hash3( p + g )*vec3(u,u,1.0);
vec2 r = g - f + o.xy;
float d = dot(r,r);
float ww = pow( 1.0-smoothstep(0.0,1.414,sqrt(d)), k );
va += o.z*ww;
wt += ww;
}
return va/wt;
}
float perlin(vec2 uv, int iterations, float turbulence) {
float f = 0.0;
float c = 1.0;
float s = 2.0;
float m = 0.0;
for(int i = 0; i < iterations; i++) {
vec2 uv2 = float(s) * uv;
vec2 uv2_floor = floor(uv2);
vec2 uv2_fract = fract(uv2);
f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0)))
+ uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0))));
m += c;
s *= 2.0;
c *= turbulence;
}
return f/m;
}
float Sine_f(vec2 uv) { return sine(uv, 1, 1); }
void fragment() {
float Material_f = Sine_f(UV);
COLOR = vec4(Material_f, Material_f, Material_f, 1.0);
}
"
_sections_unfolded = [ "Resource" ]
[sub_resource type="ShaderMaterial" id=2]
render_priority = 0
shader = SubResource( 1 )
[node name="ProceduralMaterialEditor" type="MarginContainer" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_constants/margin_left = 0
script = ExtResource( 1 )
_sections_unfolded = [ "custom_constants" ]
[node name="GraphEdit" type="GraphEdit" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1024.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
right_disconnects = false
scroll_offset = Vector2( 0, 0 )
snap_distance = 20
use_snap = false
zoom = 1.0
script = ExtResource( 2 )
_sections_unfolded = [ "Mouse" ]
[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
margin_left = 0.0
margin_top = 0.0
margin_right = 84.0
margin_bottom = 43.0
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "slot" ]
[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 920.0
margin_top = 548.0
margin_right = 1024.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
popup_exclusive = false
items = [ "Material", null, 0, false, false, 0, 0, null, "", false, "Sine", null, 0, false, false, 1, 0, null, "", false, "Boolean", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false ]
hide_on_state_item_selection = false
_sections_unfolded = [ "Rect" ]
[node name="Preview" type="ColorRect" parent="." index="1"]
material = SubResource( 2 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 768.0
margin_right = 1024.0
margin_bottom = 256.0
rect_min_size = Vector2( 256, 256 )
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 8
size_flags_vertical = 0
color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
[connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"]