[gd_scene load_steps=6 format=2] [ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1] [ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2] [ext_resource path="res://addons/procedural_material/material.tscn" type="PackedScene" id=3] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; float hash1(vec2 p) { float q = dot(p,vec2(127.1,311.7)); return fract(sin(q)*43758.5453); } vec2 hash2(vec2 p) { vec2 q = vec2( dot(p,vec2(127.1,311.7)), dot(p,vec2(269.5,183.3)) ); return fract(sin(q)*43758.5453); } vec3 hash3(vec2 p) { vec3 q = vec3( dot(p,vec2(127.1,311.7)), dot(p,vec2(269.5,183.3)), dot(p,vec2(419.2,371.9)) ); return fract(sin(q)*43758.5453); } float sine(vec2 uv, float count, float sharpness) { return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x)))); } vec2 rotate(vec2 uv, float angle) { vec2 rv; rv.x = cos(angle)*uv.x + sin(angle)*uv.y; rv.y = -sin(angle)*uv.x + cos(angle)*uv.y; return rv; } float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) { mortar /= max(count.x, count.y); bevel /= max(count.x, count.y); float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5))); float slope_x = 1.0/(bevel*count.x); float off = 0.5*mortar/bevel; float f1 = fract_x*slope_x-off; float f2 = (1.0-fract_x)*slope_x-off; float fract_y = fract(uv.y*count.y); float slope_y = 1.0/(bevel*count.y); float f3 = fract_y*slope_y-off; float f4 = (1.0-fract_y)*slope_y-off; return min(min(f1, f2), min(f3, f4)); } float colored_bricks(vec2 uv, vec2 count, float offset) { float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5))); float y = floor(uv.y*count.y); return fract(x/3.0+y/7.0); } float iqnoise(vec2 uv, float s, float u, float v) { uv *= s; vec2 p = floor(uv); vec2 f = fract(uv); float k = 1.0+63.0*pow(1.0-v,4.0); float va = 0.0; float wt = 0.0; for( int j=-2; j<=2; j++ ) for( int i=-2; i<=2; i++ ) { vec2 g = vec2( float(i),float(j) ); vec3 o = hash3( p + g )*vec3(u,u,1.0); vec2 r = g - f + o.xy; float d = dot(r,r); float ww = pow( 1.0-smoothstep(0.0,1.414,sqrt(d)), k ); va += o.z*ww; wt += ww; } return va/wt; } float perlin(vec2 uv, int iterations, float turbulence) { float f = 0.0; float c = 1.0; float s = 2.0; float m = 0.0; for(int i = 0; i < iterations; i++) { vec2 uv2 = float(s) * uv; vec2 uv2_floor = floor(uv2); vec2 uv2_fract = fract(uv2); f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0))) + uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0)))); m += c; s *= 2.0; c *= turbulence; } return f/m; } float Sine_f(vec2 uv) { return sine(uv, 1, 1); } void fragment() { float Material_f = Sine_f(UV); COLOR = vec4(Material_f, Material_f, Material_f, 1.0); } " _sections_unfolded = [ "Resource" ] [sub_resource type="ShaderMaterial" id=2] render_priority = 0 shader = SubResource( 1 ) [node name="ProceduralMaterialEditor" type="MarginContainer" index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 1.0 anchor_bottom = 1.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 custom_constants/margin_left = 0 script = ExtResource( 1 ) _sections_unfolded = [ "custom_constants" ] [node name="GraphEdit" type="GraphEdit" parent="." index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 1024.0 margin_bottom = 600.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = true focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 right_disconnects = false scroll_offset = Vector2( 0, 0 ) snap_distance = 20 use_snap = false zoom = 1.0 script = ExtResource( 2 ) _sections_unfolded = [ "Mouse" ] [node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )] margin_left = 0.0 margin_top = 0.0 margin_right = 84.0 margin_bottom = 43.0 _sections_unfolded = [ "Anchor", "Margin", "Mouse", "slot" ] [node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"] visible = false anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 920.0 margin_top = 548.0 margin_right = 1024.0 margin_bottom = 600.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 popup_exclusive = false items = [ "Material", null, 0, false, false, 0, 0, null, "", false, "Sine", null, 0, false, false, 1, 0, null, "", false, "Boolean", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false ] hide_on_state_item_selection = false _sections_unfolded = [ "Rect" ] [node name="Preview" type="ColorRect" parent="." index="1"] material = SubResource( 2 ) anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 768.0 margin_right = 1024.0 margin_bottom = 256.0 rect_min_size = Vector2( 256, 256 ) rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 8 size_flags_vertical = 0 color = Color( 1, 1, 1, 1 ) _sections_unfolded = [ "Material", "Mouse", "Rect" ] [connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"] [connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"] [connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"]