material-maker/addons/material_maker/engine/gen_texture.gd

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GDScript3
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tool
extends MMGenBase
class_name MMGenTexture
"""
Base class for texture generators that provide a texture as output
"""
var texture : ImageTexture = ImageTexture.new()
func get_output_defs() -> Array:
return [ { rgba="" } ]
func _get_shader_code_lod(uv : String, output_index : int, context : MMGenContext, lod : float = 0.0) -> Dictionary:
var genname = "o"+str(get_instance_id())
var rv = { globals=[], defs="", code="" }
var texture_name = genname+"_tex"
var variant_index = context.get_variant(self, uv)
if variant_index == -1:
variant_index = context.get_variant(self, uv)
if lod == 0.0:
rv.code = "vec4 %s_%d = texture(%s, %s);\n" % [ genname, variant_index, texture_name, uv ]
else:
rv.code = "vec4 %s_%d = textureLod(%s, %s, %.9f);\n" % [ genname, variant_index, texture_name, uv, lod ]
rv.rgba = "%s_%d" % [ genname, variant_index ]
rv.textures = { texture_name:texture }
return rv
func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
return _get_shader_code_lod(uv, output_index, context)