material-maker/addons/procedural_material/main_window.gd

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8.8 KiB
GDScript3
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tool
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extends Panel
var current_tab = -1
const MENU = [
{ menu="File", command="new_material", description="New material" },
{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
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{ menu="File" },
{ menu="File", command="save_material", shortcut="Control+S", description="Save material" },
{ menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." },
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{ menu="File", command="save_all_materials", description="Save all materials..." },
{ menu="File" },
{ menu="File", command="export_material", shortcut="Control+E", description="Export material" },
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{ menu="File" },
{ menu="File", command="close_material", description="Close material" },
{ menu="File", command="quit", shortcut="Control+Q", description="Quit" },
{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
{ menu="Tools", command="save_user_library", description="Save user library" },
{ menu="Help", command="show_doc", description="User manual" },
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{ menu="Help", command="bug_report", description="Report a bug" },
{ menu="Help" },
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{ menu="Help", command="about", description="About" }
]
func _ready():
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OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release"))
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for m in $VBoxContainer/Menu.get_children():
var menu = m.get_popup()
create_menu(menu, m.name)
m.connect("about_to_show", self, "menu_about_to_show", [ m.name, menu ])
new_material()
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func create_menu(menu, menu_name):
menu.clear()
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menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed")
for i in MENU.size():
if MENU[i].menu != menu_name:
continue
if MENU[i].has("submenu"):
var submenu = PopupMenu.new()
create_menu(submenu, MENU[i].submenu)
menu.add_child(submenu)
menu.add_submenu_item(MENU[i].description, submenu.get_name())
elif MENU[i].has("description"):
var shortcut = 0
if MENU[i].has("shortcut"):
for s in MENU[i].shortcut.split("+"):
if s == "Alt":
shortcut |= KEY_MASK_ALT
elif s == "Control":
shortcut |= KEY_MASK_CTRL
elif s == "Shift":
shortcut |= KEY_MASK_SHIFT
else:
shortcut |= OS.find_scancode_from_string(s)
menu.add_item(MENU[i].description, i, shortcut)
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else:
menu.add_separator()
return menu
func menu_about_to_show(name, menu):
for i in MENU.size():
if MENU[i].menu != name:
continue
if MENU[i].has("submenu"):
pass
elif MENU[i].has("command"):
var command_name = MENU[i].command+"_is_disabled"
if has_method(command_name):
var is_disabled = call(command_name)
menu.set_item_disabled(menu.get_item_index(i), is_disabled)
func new_pane():
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var graph_edit = preload("res://addons/procedural_material/graph_edit.tscn").instance()
$VBoxContainer/HBoxContainer/Projects.add_child(graph_edit)
$VBoxContainer/HBoxContainer/Projects.current_tab = graph_edit.get_index()
return graph_edit
func new_material():
var graph_edit = new_pane()
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graph_edit.update_tab_title()
func load_material():
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("file_selected", self, "do_load_material")
dialog.popup_centered()
func do_load_material(filename):
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
var node_count = 0
if graph_edit == null:
node_count = 123 # So test below succeeds...
else:
for c in graph_edit.get_children():
if c is GraphNode:
node_count += 1
if node_count > 1:
break
if node_count > 1:
graph_edit = new_pane()
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graph_edit.do_load_file(filename)
func save_material():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.save_file()
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func save_material_as():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.save_file_as()
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func close_material():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.queue_free()
func export_material():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null :
graph_edit.export_textures()
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func export_material_is_disabled():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit == null or graph_edit.save_path == null:
return true
return false
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func quit():
if Engine.editor_hint:
get_parent().hide()
get_parent().queue_free()
else:
get_tree().quit()
func edit_cut():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.cut()
func edit_cut_is_disabled():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
return graph_edit == null or !graph_edit.can_copy()
func edit_copy():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.copy()
func edit_copy_is_disabled():
return edit_cut_is_disabled()
func edit_paste():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.paste()
func edit_paste_is_disabled():
var data = parse_json(OS.clipboard)
return data == null
func add_to_user_library():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null and graph_edit is GraphEdit:
var selected_nodes = []
for n in graph_edit.get_children():
if n is GraphNode and n.selected:
selected_nodes.append(n)
if !selected_nodes.empty():
var dialog = preload("res://addons/procedural_material/widgets/line_dialog.tscn").instance()
add_child(dialog)
dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ])
dialog.popup_centered()
func do_add_to_user_library(name, nodes):
var data
if nodes.size() == 1:
data = nodes[0].serialize()
data.erase("node_position")
else:
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
data = graph_edit.serialize_selection()
var dir = Directory.new()
dir.make_dir("user://library")
dir.make_dir("user://library/user")
data.library = "user://library/user.json"
data.icon = name.right(name.rfind("/")+1).to_lower()
$VBoxContainer/HBoxContainer/VBoxContainer/Library.add_item(data, name)
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
graph_edit.export_texture(nodes[0], "user://library/user/"+data.icon+".png", 64)
func save_user_library():
print("Saving user library")
$VBoxContainer/HBoxContainer/VBoxContainer/Library.save_library("user://library/user.json")
func show_doc():
var doc_path = OS.get_executable_path()
doc_path = doc_path.replace("\\", "/")
doc_path = doc_path.left(doc_path.rfind("/")+1)+"doc/index.html"
var file = File.new()
if file.exists(doc_path):
OS.shell_open(doc_path)
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func bug_report():
OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues")
func about():
var about_box = preload("res://addons/procedural_material/widgets/about.tscn").instance()
add_child(about_box)
about_box.popup_centered()
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func _on_PopupMenu_id_pressed(id):
var node_type = null
if MENU[id].has("command"):
var command = MENU[id].command
if has_method(command):
call(command)
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# Preview
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func update_preview():
var material_node = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control().get_node("Material")
if material_node != null:
material_node.update_materials($VBoxContainer/HBoxContainer/VBoxContainer/Preview.get_materials())
update_preview_2d()
func update_preview_2d(node = null):
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
var preview = $VBoxContainer/HBoxContainer/VBoxContainer/Preview
if node == null:
for n in graph_edit.get_children():
if n is GraphNode and n.selected:
node = n
break
if node != null:
graph_edit.setup_material(preview.get_2d_material(), node.get_textures(), node.generate_shader())
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func _on_Projects_tab_changed(tab):
if tab != current_tab:
for c in get_incoming_connections():
if c.method_name == "update_preview" or c.method_name == "update_preview_2d":
c.source.disconnect(c.signal_name, self, c.method_name)
$VBoxContainer/HBoxContainer/Projects.get_current_tab_control().connect("graph_changed", self, "update_preview")
$VBoxContainer/HBoxContainer/Projects.get_current_tab_control().connect("node_selected", self, "update_preview_2d")
current_tab = tab
update_preview()