material-maker/addons/procedural_material/nodes/sine.gd

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702 B
GDScript3
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tool
extends "res://addons/procedural_material/node_base.gd"
var waves = 1.0
var sharpness = 1.0
func _ready():
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $waves, $sharpness ])
func get_shader_code(uv):
var rv = { defs="", code="" }
if generated_variants.empty():
rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
var variant_index = generated_variants.find(uv)
if variant_index == -1:
variant_index = generated_variants.size()
generated_variants.append(uv)
rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
rv.f = name+"_"+str(variant_index)+"_f"
return rv